Difference between revisions of "SR5:Adept Powers List"

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{{SR5:Adept Power Row|Power=Magic Sense
 
{{SR5:Adept Power Row|Power=Magic Sense

Revision as of 18:45, 23 June 2016

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Spellcasting Preparations Adepts Spirits Traditions Initiation Dark Magic
Spell List Ritual List Spirit List Adept Powers List Mentor Spirits List Metamagics List Traditions List

If you're an adept, you get a free Power Point whenever you increase your Magic attribute (though this doesn't apply to mystic adepts). You can also gain a Power Point through Initiation (p. 324) instead of gaining a metamagic.

List

Power Prerequisite Activation Cost Source
Adrenaline Boost Free Action 0.25 PP per level Core
Analytics - 0.5 PP per level SR5:SG
Animal Empathy - 0.25 PP per level SR5:SG
Astral Perception Simple Action 1 PP Core
Attribute Boost (Attribute) Simple Action 0.25 PP per level Core
Berserk Simple Action 1 PP SR5:SG
Berserker's Rage Berserk Complex Action 1 PP SR5:SG
Blind Fighting - 0.5 PP SR5:SG
Cloak - 0.25 PP per level SR5:SG
Cool Resolve - 1 PP per level SR5:SG
Combat Sense - 0.5 PP per level Core
Commanding Voice - 0.25 PP per level (Max 3) SR5:SG
Counterstrike Interrupt (-5 Initiative) 1 PP per level SR5:SG
Critical Strike (Skill) - 0.5 PP Core
Danger Sense - 0.25 PP per level Core
Elemental Body Elemental Strike Complex Action 1 PP SR5:SG
Elemental Strike Killing Hands Simple Action 0.5 PP SR5:SG
Elemental Weapon Weapon Foci Simple Action 0.5 PP SR5:SG
Empathic Healing 2 turns per box 0.5 PP SR5:SG
Enhanced Perception - 0.5 PP per level Core
Enhanced Accuracy (Skill) - 0.25 PP Core
Facial Sculpt Complex Action 0.25 PP per level SR5:SG
Flexibility - 0.25 PP per level (Max 3) SR5:SG
Freefall - 0.25 PP per level SR5:SG
Hang Time Simple Action 0.25 PP per level SR5:SG
Improved Ability (Skill) - 0.5 PP per level Core
Improved Physical Attribute - 1 PP per level Core
Improved Potential (Limit) - 0.5 PP per level Core
Improved Reflexes - 0.5 PP + level (Max 3) Core
Improved Sense - 0.25 PP each Core
Inertia Strike Free Action 0.5 PP SR5:SG
Keratin Control Free Action 0.5 PP Core
Killing Hands Free Action 0.5 PP Core
Kinesics - 0.25 PP per level Core
Kinesics Mastery Kinesics - 0.5 PP SR5:SG
Light Body - 0.25 PP per level Core
Linguistics - 0.25 PP SR5:SG
Living Focus Free Action 1 PP Core
Magic Sense - 0.5 PP SR5:SG
Melanin Control - 0.5 PP SR5:SG
Metabolic Control - 0.5 PP SR5:SG
Missile Mastery - 1 PP SR5:SG
Missile Parry Interrupt (-5 Initiative) 0.25 PP per level Core
Motion Sense - 0.5 PP SR5:SG
Mystic Armor - 0.5 PP per level Core
Natural Immunity - 0.25 PP per level Core
Nerve Strike - 1 PP SR5:SG
Nimble Fingers - 0.25 PP SR5:SG
Pain Relief - 1 PP SR5:SG
Pain Resistance - 0.5 PP per level Core
Penetrating Strike - 0.25 PP per level (Max 4) SR5:SG
Plague Cloud Free Action 0.5 PP SR5:SG
Rapid Draw - 0.5 PP SR5:SG
Rapid Healing - 0.5 PP per level Core
Riposte Interrupt (-5 Initiative) 0.5 PP per level SR5:SG
Skate - 1 PP SR5:SG
Smashing Blow - 1 PP SR5:SG
Spell Resistance - 0.5 PP per level Core
Spirit Claw Free Action 0.25 PP SR5:SG
Spirit Ram Simple Action 0.5 PP SR5:SG
Stillness - 0.25 PP per level (Max 3) SR5:SG
Sustenance - 0.25 PP SR5:SG
Temperature Tolerance - 0.25 PP per level SR5:SG
Three-Dimensional Memory - 0.5 PP SR5:SG
Toxic Strike Killing Hands Simple Action 0.5 PP SR5:SG
Traceless Walk - 1 PP Core
Voice Control - 0.5 PP per level Core
Wall Running Simple Action 0.5 PP Core