Difference between revisions of "SR5:Adept Powers List"

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(Created page with "{{SR5:List Navigation}} =List= <center> {| class="sortable wikitable" style="text-align:center;" !Power!!Prerequisite!!Activation!!Cost!!Source {{SR5:Adept Power Row|Power=A...")
 
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!Power!!Prerequisite!!Activation!!Cost!!Source
 
!Power!!Prerequisite!!Activation!!Cost!!Source
  
{{SR5:Adept Power Row|Power=Adrenaline
+
{{SR5:Adept Power Row|Power=Adrenaline Boost
 
|Activation=Free Action|Cost=0.25|CostNote=per level
 
|Activation=Free Action|Cost=0.25|CostNote=per level
 +
}}
 +
{{SR5:Adept Power Row|Power=Astral Perception
 +
|Activation=Simple Action|Cost=1
 +
}}
 +
{{SR5:Adept Power Row|Power=Attribute Boost (Attribute)
 +
|Activation=Simple Action|Cost=0.25|CostNote=per level
 +
}}
 +
 +
{{SR5:Adept Power Row|Power=Combat Sense
 +
|Cost=0.5|CostNote=per level
 +
}}
 +
{{SR5:Adept Power Row|Power=Critical Strike (Skill)
 +
|Cost=0.5
 +
}}
 +
 +
{{SR5:Adept Power Row|Power=Danger Sense
 +
|Cost=0.25|CostNote=per level
 +
}}
 +
 +
{{SR5:Adept Power Row|Power=Enhanced Perception
 +
|Cost=0.5|CostNote=per level
 +
}}
 +
{{SR5:Adept Power Row|Power=Enhanced Accuracy (Skill)
 +
|Cost=0.25
 +
}}
 +
 +
{{SR5:Adept Power Row|Power=Improved Ability (Skill)
 +
|Cost=0.5|CostNote=per level
 +
}}
 +
{{SR5:Adept Power Row|Power=Improved Physical Attribute
 +
|Cost=1|CostNote=per level
 +
}}
 +
{{SR5:Adept Power Row|Power=Improved Potential (Limit)
 +
|Cost=0.5|CostNote=per level
 +
}}
 +
{{SR5:Adept Power Row|Power=Improved Reflexes
 +
|Cost=0.5|CostNote=+ Level
 +
}}
 +
{{SR5:Adept Power Row|Power=Improved Sense
 +
|Cost=0.25|CostNote=each
 +
}}
 +
 +
{{SR5:Adept Power Row|Power=Killing Hands
 +
|Cost=0.5|Activation=Free Action
 +
}}
 +
{{SR5:Adept Power Row|Power=Kinesics
 +
|Cost=0.25|CostNote=per level
 +
}}
 +
 +
{{SR5:Adept Power Row|Power=Light Body
 +
|Cost=0.25|CostNote=per level
 +
}}
 +
 +
{{SR5:Adept Power Row|Power=Missile Parry
 +
|Cost=0.25|CostNote=per level|Activation=Interrupt (-5 Initiative)
 +
}}
 +
{{SR5:Adept Power Row|Power=Mystic Armor
 +
|Cost=0.5|CostNote=per level
 +
}}
 +
 +
{{SR5:Adept Power Row|Power=Natural Immunity
 +
|Cost=0.25|CostNote=per level
 +
}}
 +
 +
{{SR5:Adept Power Row|Power=Pain Resistance
 +
|Cost=0.5|CostNote=per level
 +
}}
 +
 +
{{SR5:Adept Power Row|Power=Rapid Healing
 +
|Cost=0.5|CostNote=per level
 +
}}
 +
 +
{{SR5:Adept Power Row|Power=Spell Resistance
 +
|Cost=0.5|CostNote=per level
 +
}}
 +
 +
{{SR5:Adept Power Row|Power=Traceless Walk
 +
|Cost=1
 +
}}
 +
 +
{{SR5:Adept Power Row|Power=Voice Control
 +
|Cost=0.5|CostNote=per level
 +
}}
 +
 +
{{SR5:Adept Power Row|Power=Wall Running
 +
|Cost=0.5|Activation=Simple Action
 
}}
 
}}
  
 
|}
 
|}
 
</center>
 
</center>

Revision as of 00:28, 1 September 2014

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures

List

Power Prerequisite Activation Cost Source
Adrenaline Boost Free Action 0.25 PP per level Core
Astral Perception Simple Action 1 PP Core
Attribute Boost (Attribute) Simple Action 0.25 PP per level Core
Combat Sense - 0.5 PP per level Core
Critical Strike (Skill) - 0.5 PP Core
Danger Sense - 0.25 PP per level Core
Enhanced Perception - 0.5 PP per level Core
Enhanced Accuracy (Skill) - 0.25 PP Core
Improved Ability (Skill) - 0.5 PP per level Core
Improved Physical Attribute - 1 PP per level Core
Improved Potential (Limit) - 0.5 PP per level Core
Improved Reflexes - 0.5 PP + Level Core
Improved Sense - 0.25 PP each Core
Killing Hands Free Action 0.5 PP Core
Kinesics - 0.25 PP per level Core
Light Body - 0.25 PP per level Core
Missile Parry Interrupt (-5 Initiative) 0.25 PP per level Core
Mystic Armor - 0.5 PP per level Core
Natural Immunity - 0.25 PP per level Core
Pain Resistance - 0.5 PP per level Core
Rapid Healing - 0.5 PP per level Core
Spell Resistance - 0.5 PP per level Core
Traceless Walk - 1 PP Core
Voice Control - 0.5 PP per level Core
Wall Running Simple Action 0.5 PP Core