SR5:Qualities List

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5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Positive Qualities Negative Qualities Martial Arts
Positive Metagenic Qualities Negative Metagenic Qualities

This next step in the character creation process is finalizing the list of qualities the character will have at the beginning of a Shadowrun campaign. Qualities help round out your character’s personality while also providing a range of benefits or penalties. There are two types of Qualities—Positive Qualities, which provide gameplay bonuses and require an expenditure of Karma; and Negative Qualities, which impose gameplay penalties but also give bonus Karma the player can spend in other areas.

As mentioned earlier, the character starts the character creation process with 25 Karma, and some of that can be spent to buy Qualities. Players can spend all of it, some of it, or none of it based on what they want their character to have and how much Karma they want to save for later. Additionally, at creation characters can only possess at most 25 Karma worth of Positive Qualities and 25 Karma worth of Negative Qualities.After character creation, Positive Qualities can be purchased during game play, while Negative Qualities may be awarded to the character by the gamemaster based on events that take place in game. Negative Qualities can be bought off using Karma during game play. See Character Advancement rules (p. 103) for more about purchasing Positive Qualities or buying off Negative ones.

When purchasing a Positive or Negative quality, note the quality on the character sheet along with any bonuses or negative modifiers to skills in parentheses next to the appropriate skills or attributes.

POSITIVE QUALITIES
NAME RATING COST SOURCE
Ambidextrous 4 KARMA Core
Analytical Mind 5 KARMA Core
Aptitude 14 KARMA Core
Astral Chameleon 10 KARMA Core
Bilingual 5 KARMA Core
Blandness 8 KARMA Core
Catlike 7 KARMA Core
Codeslinger 10 KARMA Core
Double-jointed 6 KARMA Core
Exceptional Attribute 14 KARMA Core
First Impression 11 KARMA Core
Focused Concentration (MAX 6) 4 KARMA PER RATING Core
Gearhead 11 KARMA Core
Guts 10 KARMA Core
High Pain Tolerance (MAX RATING 3) 7 KARMA PER RATING Core
Home Ground 10 KARMA Core
Human-looking 6 KARMA Core
Indomitable (MAX 3) 8 KARMA PER RATING Core
Juryrigger 10 KARMA Core
Lucky 12 KARMA Core
Magic Resistance (MAX RATING 4) 6 KARMA PER RATING Core
Mentor Spirit 5 KARMA Core
Natural Athlete 7 KARMA Core
Natural Hardening 10 KARMA Core
Natural Immunity 4 OR 10 KARMA Core
Photographic Memory 6 KARMA Core
Quick Healer 3 KARMA Core
Resistance To Pathogens/Toxins 4 OR 8 KARMA Core
Spirit Affinity 7 KARMA Core
Toughness 9 KARMA Core
Will To Live (MAX RATING 3) 3 KARMA PER RATING Core
The Artisan’s Way 20 KARMA SR5:SG
The Artist’s Way 20 KARMA SR5:SG
The Athlete’s Way 20 KARMA SR5:SG
The Beast’s Way 20 KARMA SR5:SG
The Burnout’s Way 15 KARMA SR5:SG
The Invisible Way 20 KARMA SR5:SG
The Spiritual Way 20 KARMA SR5:SG
The Warrior’s Way 20 KARMA SR5:SG
The Magician’s Way 20 KARMA SR5:SG
The Speaker’s Way 20 KARMA SR5:SG
Spirit Champion 14 KARMA SR5:SG
NEGATIVE QUALITIES
NAME RATING BONUS SOURCE
Addiction 4 TO 25 KARMA Core
Allergy 5 TO 25 KARMA Core
Astral Beacon 10 KARMA Core
Bad Luck 12 KARMA Core
Bad Rep 7 KARMA Core
Code Of Honor 15 KARMA Core
Codeblock 10 KARMA Core
Combat Paralyisis 12 KARMA Core
Dependents 3, 6, OR 9 KARMA Core
Distinctive Style 5 KARMA Core
Elf Poser 6 KARMA Core
Gremlins (MAX 4) 4 KARMA PER RATING Core
Incompetent 5 KARMA Core
Insomnia 10 OR 15 KARMA Core
Loss Of Confidence 10 KARMA Core
Low Pain Tolerance 9 KARMA Core
Ork Poser 6 KARMA Core
Prejudiced 3 TO 10 KARMA Core
Scorched 10 KARMA Core
Sensitive System 12 KARMA Core
Simsense Vertigo 5 KARMA Core
Sinner (layered) 5 TO 25 KARMA Core
Social Stress 8 KARMA Core
Spirit Bane 7 KARMA Core
Uncouth 14 KARMA Core
Uneducated 8 KARMA Core
Unsteady Hands 7 KARMA Core
Weak Immune System 10 KARMA Core
[[SR5:Negative Qualities#|]] 14 KARMA SR5:SG