Difference between revisions of "SR5:Spirits:Basic"
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{{SR5:Spirit|Type=Basic|Element=Beasts | {{SR5:Spirit|Type=Basic|Element=Beasts | ||
|Body=F+2|Agility=F+1|Strength=F+2 | |Body=F+2|Agility=F+1|Strength=F+2 | ||
− | | | + | |Initiative=(Fx2)+2D6 |
|Astral Initiative=(Fx2)+3D6 | |Astral Initiative=(Fx2)+3D6 | ||
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] | |Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] |
Latest revision as of 15:11, 26 April 2017
5th Edition Lists |
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Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Spellcasting | Preparations | Adepts | Spirits | Traditions | Initiation | Dark Magic |
Spell List | Ritual List | Spirit List | Adept Powers List | Mentor Spirits List | Metamagics List | Traditions List |
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Spirits are denizens of the metaplanes. They’re usually only found when a magician summons them, but there are many free spirits who live unbound on the material plane. Here is the game information for the six types of spirits in this book.
- Physical Attributes
- The Physical attributes listed below are used when a spirit is materialized in the physical plane. The minimum attribute rating is 1, even if the table says it should be lower.
- Skills
- Spirits have the listed skills at a rating equal to their Force.
- Movement
- On the physical plane, spirits’ Walking rate is Agility x 2. Their Running rate is Agility x 4. They can move in any direction, ignoring gravity. They use the Running skill to "sprint" for +2 meters per hit.
- Optional Powers
- For every 3 full points of Force a spirit has, it has one optional power. A spirit can’t change the optional powers it has.
Contents
Spirits of Air
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F-2 | F+3 | F+4 | F-3 | F | F | F | F | Core |
Initiative | (Fx2)+4+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- NONE
- Skills
- Assensing, Astral Combat, Exotic Ranged Weapon, Perception, Running, Unarmed Combat
- Powers
- Accident, Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search
- Optional Powers
- Elemental Attack, Energy Aura, Fear, Guard, Noxious Breath, Psychokinesis
Spirits of Air get +10 meters per hit when Sprinting
Spirits of Beasts
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F+2 | F+1 | F | F+2 | F | F | F | F | Core |
Initiative | (Fx2)+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- NONE
- Skills
- Assensing, Astral Combat, Perception, Unarmed Combat
- Powers
- Animal Control, Astral Form, Enhanced Senses (Hearing, Low-Light Vision, Smell), Fear, Materialization, Movement, Sapience
- Optional Powers
- Concealment, Confusion, Guard, Natural Weapon (DV = Force Physical damage, AP —), Noxious Breath, Search, Venom
Spirits of Earth
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F+4 | F-2 | F-1 | F+4 | F | F-1 | F | F | Core |
Initiative | (Fx2)-1+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- NONE
- Skills
- Assensing, Astral Combat, Exotic Ranged Weapon, Perception, Unarmed Combat
- Powers
- Astral Form, Binding, Guard, Materialization, Movement, Sapience, Search
- Optional Powers
- Concealment, Confusion, Engulf, Elemental Attack, Fear
Spirits of Fire
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F+1 | F+2 | F+3 | F-2 | F | F | F+1 | F | Core |
Initiative | (Fx2)+3+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- Allergy (Water, Severe)
- Skills
- Assensing, Astral Combat, Exotic Ranged Weapon, Flight, Perception, Unarmed Combat
- Powers
- Accident, Astral Form, Confusion, Elemental Attack, Energy Aura, Engulf, Materialization, Sapience
- Optional Powers
- Fear, Guard, Noxious Breath, Search
Spirits of Fire get +5 meters per hit when Sprinting
Spirits of Guardian
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F+1 | F+2 | F+3 | F+2 | F | F | F | F | Core |
Initiative | (Fx2)+1+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- NONE
- Skills
- Assensing, Astral Combat, Blades, Clubs, Counterspelling, Exotic Ranged Weapon, Perception, Unarmed Combat
- Powers
- Astral Form, Fear, Guard, Magical Guard, Materialization, Movement, Sapience
- Optional Powers
- Animal Control, Concealment, Elemental Attack (Pick One), Natural Weapon (DV = Force + 2 Physical damage, AP —), Psychokinesis, Skill (Choose Any Combat)
Spirits of Guidance
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F+3 | F-1 | F+2 | F+1 | F | F | F | F | Core |
Initiative | (Fx2)+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- NONE
- Skills
- Arcana, Assensing, Astral Combat, Counterspelling, Perception, Unarmed Combat
- Powers
- Astral Form, Confusion, Divining, Guard, Magical Guard, Materialization, Sapience, Search, Shadow Cloak
- Optional Powers
- Engulf, Enhanced Senses (Hearing, Low-Light, Thermographic, Or Smell), Fear, Influence
Spirits of Man
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F+1 | F | F+2 | F-2 | F | F | F+1 | F | Core |
Initiative | (Fx2)+2+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- NONE
- Skills
- Assensing, Astral Combat, Perception, Spellcasting, Unarmed Combat
- Powers
- Accident, Astral Form, Concealment, Confusion, Enhanced Senses (Low-Light, Thermographic Vision), Guard, Influence, Materialization, Sapience, Search
- Optional Powers
- Fear, Innate Spell (any one spell known by the summoner; Force is limited to spirit's Magic), Movement, Psychokinesis
Spirits of Plant
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F+2 | F-1 | F | F+1 | F | F-1 | F | F | Core |
Initiative | (Fx2)+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- NONE
- Skills
- Assensing, Astral Combat, Counterspelling, Exotic Ranged Weapon, Perception, Unarmed Combat
- Powers
- Astral Form, Concealment, Engulf, Fear, Guard, Magical Guard, Materialization, Sapience, Silence
- Optional Powers
- Accident, Confusion, Movement, Noxious Breath, Search
Spirits of Task
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F | F | F+2 | F+2 | F | F | F | F | Core |
Initiative | (Fx2)+2+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- NONE
- Skills
- Artisan, Assensing, Astral Combat, Perception, Unarmed Combat
- Powers
- Accident, Astral Form, Binding, Materialization, Movement, Sapience, Search
- Optional Powers
- Concealment, Enhanced Senses (Hearing, Low-Light, Thermographic, Or Smell), Influence, Psychokinesis, Skill (Choose Any Technical Or Physical Skill)
Spirits of Water
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F | F+1 | F+2 | F | F | F | F | F | Core |
Initiative | (Fx2)+2+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- Allergy (Fire, Severe)
- Skills
- Assensing, Astral Combat, Exotic Ranged Weapon, Perception, Unarmed Combat
- Powers
- Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search
- Optional Powers
- Accident, Binding, Elemental Attack, Energy Aura, Guard, Weather Control
Spirits of Water move twice as fast when in water.