Difference between revisions of "SR5:Spirits:Basic"
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{{SR5:Magic Rules Navigation}} | {{SR5:Magic Rules Navigation}} | ||
{{SR5:Magic List Navigation}} | {{SR5:Magic List Navigation}} | ||
− | Spirits are denizens of the metaplanes. They’re usually only found when a magician summons them, but there are many free spirits who live unbound on the material plane. Here is the game information for the six types of spirits in this book | + | Spirits are denizens of the metaplanes. They’re usually only found when a magician summons them, but there are many free spirits who live unbound on the material plane. Here is the game information for the six types of spirits in this book. |
− | ;Skills:Spirits have the listed skills at a rating equal to their Force.Movement: On the physical plane, spirits’ Walking rate is Agility x 2. Their Running rate is Agility x 4. They can move in any direction, ignoring gravity. They use the Running skill to | + | ;Physical Attributes:The Physical attributes listed below are used when a spirit is materialized in the physical plane. The minimum attribute rating is 1, even if the table says it should be lower. |
+ | ;Skills:Spirits have the listed skills at a rating equal to their Force. | ||
+ | ;Movement:On the physical plane, spirits’ Walking rate is Agility x 2. Their Running rate is Agility x 4. They can move in any direction, ignoring gravity. They use the Running skill to "sprint" for +2 meters per hit. | ||
;Optional Powers:For every 3 full points of Force a spirit has, it has one optional power. A spirit can’t change the optional powers it has. | ;Optional Powers:For every 3 full points of Force a spirit has, it has one optional power. A spirit can’t change the optional powers it has. | ||
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|Astral Initiative=(Fx2)+3D6 | |Astral Initiative=(Fx2)+3D6 | ||
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Running|Running]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] | |Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Running|Running]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] | ||
− | |Powers=Accident, Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search | + | |Powers=[[SR5:Critter_Powers#Accident|Accident]], [[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Concealment|Concealment]], [[SR5:Critter_Powers#Confusion|Confusion]], [[SR5:Critter_Powers#Engulf|Engulf]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Movement|Movement]], [[SR5:Critter_Powers#Sapience|Sapience]], [[SR5:Critter_Powers#Search|Search]] |
− | |Optional Powers=Elemental Attack, Energy Aura, Fear, Guard, Noxious Breath, Psychokinesis | + | |Optional Powers=[[SR5:Critter_Powers#Elemental_Attack|Elemental Attack]], [[SR5:Critter_Powers#Energy_Aura|Energy Aura]], [[SR5:Critter_Powers#Fear|Fear]], [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Noxious_Breath|Noxious Breath]], [[SR5:Critter_Powers#Psychokinesis|Psychokinesis]] |
|Special=Spirits of Air get +10 meters per hit when Sprinting | |Special=Spirits of Air get +10 meters per hit when Sprinting | ||
+ | }} | ||
+ | |||
+ | ==Spirits of Beasts== | ||
+ | {{SR5:Spirit|Type=Basic|Element=Beasts | ||
+ | |Body=F+2|Agility=F+1|Strength=F+2 | ||
+ | |Initiative=(Fx2)+2D6 | ||
+ | |Astral Initiative=(Fx2)+3D6 | ||
+ | |Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] | ||
+ | |Powers=[[SR5:Critter_Powers#Animal_Control|Animal Control]], [[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Enhanced_Senses|Enhanced Senses]] (Hearing, Low-Light Vision, Smell), [[SR5:Critter_Powers#Fear|Fear]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Movement|Movement]], [[SR5:Critter_Powers#Sapience|Sapience]] | ||
+ | |Optional Powers=[[SR5:Critter_Powers#Concealment|Concealment]], [[SR5:Critter_Powers#Confusion|Confusion]], [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Natural_Weapon|Natural Weapon]] (DV = Force Physical damage, AP —), [[SR5:Critter_Powers#Noxious_Breath|Noxious Breath]], [[SR5:Critter_Powers#Search|Search]], [[SR5:Critter_Powers#Venom|Venom]] | ||
}} | }} | ||
==Spirits of Earth== | ==Spirits of Earth== | ||
{{SR5:Spirit|Type=Basic|Element=Earth | {{SR5:Spirit|Type=Basic|Element=Earth | ||
− | |Body=F+4|Agility=F-2|Reaction=F-1|Strength=F+4 | + | |Body=F+4|Agility=F-2|Reaction=F-1|Strength=F+4|Logic=F-1 |
− | |Logic=F-1 | ||
|Initiative=(Fx2)-1+2D6 | |Initiative=(Fx2)-1+2D6 | ||
|Astral Initiative=(Fx2)+3D6 | |Astral Initiative=(Fx2)+3D6 | ||
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] | |Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] | ||
− | |Powers=Astral Form, Binding, Guard, Materialization, Movement, Sapience | + | |Powers=[[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Binding|Binding]], [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Movement|Movement]], [[SR5:Critter_Powers#Sapience|Sapience]], [[SR5:Critter_Powers#Search|Search]] |
− | | | + | |Optional Powers=[[SR5:Critter_Powers#Concealment|Concealment]], [[SR5:Critter_Powers#Confusion|Confusion]], [[SR5:Critter_Powers#Engulf|Engulf]], [[SR5:Critter_Powers#Elemental_Attack|Elemental Attack]], [[SR5:Critter_Powers#Fear|Fear]] |
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}} | }} | ||
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|Astral Initiative=(Fx2)+3D6 | |Astral Initiative=(Fx2)+3D6 | ||
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], Flight, [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] | |Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], Flight, [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] | ||
− | |Powers=Accident, Astral Form, Confusion, Elemental Attack, Energy Aura, Engulf, Materialization, Sapience | + | |Powers=[[SR5:Critter_Powers#Accident|Accident]], [[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Confusion|Confusion]], [[SR5:Critter_Powers#Elemental_Attack|Elemental Attack]], [[SR5:Critter_Powers#Energy_Aura|Energy Aura]], [[SR5:Critter_Powers#Engulf|Engulf]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Sapience|Sapience]] |
− | |Optional Powers= Fear, Guard, Noxious Breath, Search | + | |Optional Powers=[[SR5:Critter_Powers#Fear|Fear]], [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Noxious_Breath|Noxious Breath]], [[SR5:Critter_Powers#Search|Search]] |
|Weaknesses=Allergy (Water, Severe) | |Weaknesses=Allergy (Water, Severe) | ||
|Special=Spirits of Fire get +5 meters per hit when Sprinting | |Special=Spirits of Fire get +5 meters per hit when Sprinting | ||
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}} | }} | ||
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|Initiative=(Fx2)+1+2D6 | |Initiative=(Fx2)+1+2D6 | ||
|Astral Initiative=(Fx2)+3D6 | |Astral Initiative=(Fx2)+3D6 | ||
− | |Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], Blades, Clubs, [[SR5:Active_Skills#Counterspelling|Counterspelling]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] | + | |Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Blades|Blades]], [[SR5:Active_Skills#Clubs|Clubs]], [[SR5:Active_Skills#Counterspelling|Counterspelling]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] |
− | |Powers=Astral Form, Fear, Guard, Magical Guard, Materialization, Movement, Sapience | + | |Powers=[[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Fear|Fear]], [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Magical_Guard|Magical Guard]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Movement|Movement]], [[SR5:Critter_Powers#Sapience|Sapience]] |
− | |Optional Powers=Animal Control, Concealment, Elemental Attack (Pick One), Natural Weapon (DV= | + | |Optional Powers=[[SR5:Critter_Powers#Animal_Control|Animal Control]], [[SR5:Critter_Powers#Concealment|Concealment]], [[SR5:Critter_Powers#Elemental_Attack|Elemental Attack]] (Pick One), [[SR5:Critter_Powers#Natural_Weapon|Natural Weapon]] (DV = Force + 2 Physical damage, AP —), [[SR5:Critter_Powers#Psychokinesis|Psychokinesis]], Skill (Choose Any Combat) |
}} | }} | ||
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|Initiative=(Fx2)+2D6 | |Initiative=(Fx2)+2D6 | ||
|Astral Initiative=(Fx2)+3D6 | |Astral Initiative=(Fx2)+3D6 | ||
− | |Skills=Arcana, [[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Counterspelling|Counterspelling]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] | + | |Skills=[[SR5:Active_Skills#Arcana|Arcana]], [[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Counterspelling|Counterspelling]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] |
− | |Powers=Astral Form, Confusion, Divining, Guard, Magical Guard, Materialization, Sapience, Search, Shadow Cloak | + | |Powers=[[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Confusion|Confusion]], [[SR5:Critter_Powers#Divining|Divining]], [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Magical_Guard|Magical Guard]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Sapience|Sapience]], [[SR5:Critter_Powers#Search|Search]], [[SR5:Critter_Powers#Shadow_Cloak|Shadow Cloak]] |
− | |Optional Powers=Engulf, Enhanced Senses (Hearing, Low-Light, Thermographic, Or Smell), Fear, Influence | + | |Optional Powers=[[SR5:Critter_Powers#Engulf|Engulf]], [[SR5:Critter_Powers#Enhanced_Senses|Enhanced Senses]] (Hearing, Low-Light, Thermographic, Or Smell), [[SR5:Critter_Powers#Fear|Fear]], [[SR5:Critter_Powers#Influence|Influence]] |
+ | }} | ||
+ | |||
+ | ==Spirits of Man== | ||
+ | {{SR5:Spirit|Type=Basic|Element=Man | ||
+ | |Body=F+1|Reaction=F+2|Strength=F-2 | ||
+ | |Intuition=F+1 | ||
+ | |Initiative=(Fx2)+2+2D6 | ||
+ | |Astral Initiative=(Fx2)+3D6 | ||
+ | |Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Spellcasting|Spellcasting]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] | ||
+ | |Powers=[[SR5:Critter_Powers#Accident|Accident]], [[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Concealment|Concealment]], [[SR5:Critter_Powers#Confusion|Confusion]], [[SR5:Critter_Powers#Enhanced_Senses|Enhanced Senses]] (Low-Light, Thermographic Vision), [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Influence|Influence]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Sapience|Sapience]], [[SR5:Critter_Powers#Search|Search]] | ||
+ | |Optional Powers=[[SR5:Critter_Powers#Fear|Fear]], [[SR5:Critter_Powers#Innate_Spell|Innate Spell]] (any one spell known by the summoner; Force is limited to spirit's Magic), [[SR5:Critter_Powers#Movement|Movement]], [[SR5:Critter_Powers#Psychokinesis|Psychokinesis]] | ||
+ | |Special= | ||
}} | }} | ||
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|Astral Initiative=(Fx2)+3D6 | |Astral Initiative=(Fx2)+3D6 | ||
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Counterspelling|Counterspelling]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] | |Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Counterspelling|Counterspelling]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] | ||
− | |Powers=Astral Form, Concealment, Engulf, Fear, Guard, Magical Guard, Materialization, Sapience, Silence | + | |Powers=[[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Concealment|Concealment]], [[SR5:Critter_Powers#Engulf|Engulf]], [[SR5:Critter_Powers#Fear|Fear]], [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Magical_Guard|Magical Guard]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Sapience|Sapience]], [[SR5:Critter_Powers#Silence|Silence]] |
− | |Optional Powers=Accident, Confusion, Movement, Noxious Breath, Search | + | |Optional Powers=[[SR5:Critter_Powers#Accident|Accident]], [[SR5:Critter_Powers#Confusion|Confusion]], [[SR5:Critter_Powers#Movement|Movement]], [[SR5:Critter_Powers#Noxious_Breath|Noxious Breath]], [[SR5:Critter_Powers#Search|Search]] |
}} | }} | ||
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|Astral Initiative=(Fx2)+3D6 | |Astral Initiative=(Fx2)+3D6 | ||
|Skills=[[SR5:Active_Skills#Artisan|Artisan]], [[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] | |Skills=[[SR5:Active_Skills#Artisan|Artisan]], [[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] | ||
− | |Powers=Accident, Astral Form, Binding, Materialization, Movement, Sapience, Search | + | |Powers=[[SR5:Critter_Powers#Accident|Accident]], [[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Binding|Binding]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Movement|Movement]], [[SR5:Critter_Powers#Sapience|Sapience]], [[SR5:Critter_Powers#Search|Search]] |
− | |Optional Powers=Concealment, Enhanced Senses (Hearing, Low-Light, Thermographic, Or Smell), Influence, Psychokinesis, Skill (Choose Any Technical Or Physical Skill) | + | |Optional Powers=[[SR5:Critter_Powers#Concealment|Concealment]], [[SR5:Critter_Powers#Enhanced_Senses|Enhanced Senses]] (Hearing, Low-Light, Thermographic, Or Smell), [[SR5:Critter_Powers#Influence|Influence]], [[SR5:Critter_Powers#Psychokinesis|Psychokinesis]], Skill (Choose Any Technical Or Physical Skill) |
+ | }} | ||
+ | |||
+ | ==Spirits of Water== | ||
+ | {{SR5:Spirit|Type=Basic|Element=Water | ||
+ | |Agility=F+1|Reaction=F+2 | ||
+ | |Initiative=(Fx2)+2+2D6 | ||
+ | |Astral Initiative=(Fx2)+3D6 | ||
+ | |Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]] | ||
+ | |Powers=[[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Concealment|Concealment]], [[SR5:Critter_Powers#Confusion|Confusion]], [[SR5:Critter_Powers#Engulf|Engulf]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Movement|Movement]], [[SR5:Critter_Powers#Sapience|Sapience]], [[SR5:Critter_Powers#Search|Search]] | ||
+ | |Optional Powers=[[SR5:Critter_Powers#Accident|Accident]], [[SR5:Critter_Powers#Binding|Binding]], [[SR5:Critter_Powers#Elemental_Attack|Elemental Attack]], [[SR5:Critter_Powers#Energy_Aura|Energy Aura]], [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Weather_Control|Weather Control]] | ||
+ | |Weaknesses=Allergy (Fire, Severe) | ||
+ | |Special=Spirits of Water move twice as fast when in water. | ||
}} | }} |
Latest revision as of 15:11, 26 April 2017
5th Edition Lists |
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Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Spellcasting | Preparations | Adepts | Spirits | Traditions | Initiation | Dark Magic |
Spell List | Ritual List | Spirit List | Adept Powers List | Mentor Spirits List | Metamagics List | Traditions List |
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Spirits are denizens of the metaplanes. They’re usually only found when a magician summons them, but there are many free spirits who live unbound on the material plane. Here is the game information for the six types of spirits in this book.
- Physical Attributes
- The Physical attributes listed below are used when a spirit is materialized in the physical plane. The minimum attribute rating is 1, even if the table says it should be lower.
- Skills
- Spirits have the listed skills at a rating equal to their Force.
- Movement
- On the physical plane, spirits’ Walking rate is Agility x 2. Their Running rate is Agility x 4. They can move in any direction, ignoring gravity. They use the Running skill to "sprint" for +2 meters per hit.
- Optional Powers
- For every 3 full points of Force a spirit has, it has one optional power. A spirit can’t change the optional powers it has.
Contents
Spirits of Air
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F-2 | F+3 | F+4 | F-3 | F | F | F | F | Core |
Initiative | (Fx2)+4+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- NONE
- Skills
- Assensing, Astral Combat, Exotic Ranged Weapon, Perception, Running, Unarmed Combat
- Powers
- Accident, Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search
- Optional Powers
- Elemental Attack, Energy Aura, Fear, Guard, Noxious Breath, Psychokinesis
Spirits of Air get +10 meters per hit when Sprinting
Spirits of Beasts
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F+2 | F+1 | F | F+2 | F | F | F | F | Core |
Initiative | (Fx2)+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- NONE
- Skills
- Assensing, Astral Combat, Perception, Unarmed Combat
- Powers
- Animal Control, Astral Form, Enhanced Senses (Hearing, Low-Light Vision, Smell), Fear, Materialization, Movement, Sapience
- Optional Powers
- Concealment, Confusion, Guard, Natural Weapon (DV = Force Physical damage, AP —), Noxious Breath, Search, Venom
Spirits of Earth
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F+4 | F-2 | F-1 | F+4 | F | F-1 | F | F | Core |
Initiative | (Fx2)-1+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- NONE
- Skills
- Assensing, Astral Combat, Exotic Ranged Weapon, Perception, Unarmed Combat
- Powers
- Astral Form, Binding, Guard, Materialization, Movement, Sapience, Search
- Optional Powers
- Concealment, Confusion, Engulf, Elemental Attack, Fear
Spirits of Fire
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F+1 | F+2 | F+3 | F-2 | F | F | F+1 | F | Core |
Initiative | (Fx2)+3+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- Allergy (Water, Severe)
- Skills
- Assensing, Astral Combat, Exotic Ranged Weapon, Flight, Perception, Unarmed Combat
- Powers
- Accident, Astral Form, Confusion, Elemental Attack, Energy Aura, Engulf, Materialization, Sapience
- Optional Powers
- Fear, Guard, Noxious Breath, Search
Spirits of Fire get +5 meters per hit when Sprinting
Spirits of Guardian
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F+1 | F+2 | F+3 | F+2 | F | F | F | F | Core |
Initiative | (Fx2)+1+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- NONE
- Skills
- Assensing, Astral Combat, Blades, Clubs, Counterspelling, Exotic Ranged Weapon, Perception, Unarmed Combat
- Powers
- Astral Form, Fear, Guard, Magical Guard, Materialization, Movement, Sapience
- Optional Powers
- Animal Control, Concealment, Elemental Attack (Pick One), Natural Weapon (DV = Force + 2 Physical damage, AP —), Psychokinesis, Skill (Choose Any Combat)
Spirits of Guidance
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F+3 | F-1 | F+2 | F+1 | F | F | F | F | Core |
Initiative | (Fx2)+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- NONE
- Skills
- Arcana, Assensing, Astral Combat, Counterspelling, Perception, Unarmed Combat
- Powers
- Astral Form, Confusion, Divining, Guard, Magical Guard, Materialization, Sapience, Search, Shadow Cloak
- Optional Powers
- Engulf, Enhanced Senses (Hearing, Low-Light, Thermographic, Or Smell), Fear, Influence
Spirits of Man
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F+1 | F | F+2 | F-2 | F | F | F+1 | F | Core |
Initiative | (Fx2)+2+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- NONE
- Skills
- Assensing, Astral Combat, Perception, Spellcasting, Unarmed Combat
- Powers
- Accident, Astral Form, Concealment, Confusion, Enhanced Senses (Low-Light, Thermographic Vision), Guard, Influence, Materialization, Sapience, Search
- Optional Powers
- Fear, Innate Spell (any one spell known by the summoner; Force is limited to spirit's Magic), Movement, Psychokinesis
Spirits of Plant
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F+2 | F-1 | F | F+1 | F | F-1 | F | F | Core |
Initiative | (Fx2)+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- NONE
- Skills
- Assensing, Astral Combat, Counterspelling, Exotic Ranged Weapon, Perception, Unarmed Combat
- Powers
- Astral Form, Concealment, Engulf, Fear, Guard, Magical Guard, Materialization, Sapience, Silence
- Optional Powers
- Accident, Confusion, Movement, Noxious Breath, Search
Spirits of Task
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F | F | F+2 | F+2 | F | F | F | F | Core |
Initiative | (Fx2)+2+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- NONE
- Skills
- Artisan, Assensing, Astral Combat, Perception, Unarmed Combat
- Powers
- Accident, Astral Form, Binding, Materialization, Movement, Sapience, Search
- Optional Powers
- Concealment, Enhanced Senses (Hearing, Low-Light, Thermographic, Or Smell), Influence, Psychokinesis, Skill (Choose Any Technical Or Physical Skill)
Spirits of Water
B | A | R | S | W | L | I | C | Source |
---|---|---|---|---|---|---|---|---|
F | F+1 | F+2 | F | F | F | F | F | Core |
Initiative | (Fx2)+2+2D6 | |||||||
Astral Initiative | (Fx2)+3D6 |
- Weaknesses
- Allergy (Fire, Severe)
- Skills
- Assensing, Astral Combat, Exotic Ranged Weapon, Perception, Unarmed Combat
- Powers
- Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search
- Optional Powers
- Accident, Binding, Elemental Attack, Energy Aura, Guard, Weather Control
Spirits of Water move twice as fast when in water.