Difference between revisions of "SR5:Qualities List"
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{{SR5:Positive Quality Row|Name=Revels In Murder|Cost=8|Source=SR5:CF}} | {{SR5:Positive Quality Row|Name=Revels In Murder|Cost=8|Source=SR5:CF}} | ||
{{SR5:Positive Quality Row|Name=Uncanny Healer|Cost=12|Source=SR5:CF}} | {{SR5:Positive Quality Row|Name=Uncanny Healer|Cost=12|Source=SR5:CF}} | ||
+ | {{SR5:Positive Quality Row|Name=Barrens Rat|Cost=5|Source=SR5:HT}} | ||
+ | {{SR5:Positive Quality Row|Name=Elemental Focus|Cost=10|Source=SR5:HT}} | ||
+ | {{SR5:Positive Quality Row|Name=Poisoner|Cost=5|Source=SR5:HT}} | ||
+ | {{SR5:Positive Quality Row|Name=Practice, Practice, Practice|Cost=2|Source=SR5:HT}} | ||
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{{SR5:Negative Quality Row|Name=Motion Sickness|Bonus=4|Source=SR5:R5.0}} | {{SR5:Negative Quality Row|Name=Motion Sickness|Bonus=4|Source=SR5:R5.0}} | ||
{{SR5:Negative Quality Row|Name=Too Much Data|Bonus=3|Source=SR5:R5.0}} | {{SR5:Negative Quality Row|Name=Too Much Data|Bonus=3|Source=SR5:R5.0}} | ||
− | {{SR5:Negative Quality Row|Name=Antipathy| | + | {{SR5:Negative Quality Row|Name=Antipathy|Bonus=8|Source=SR5:CF}} |
− | {{SR5:Negative Quality Row|Name=Aips| | + | {{SR5:Negative Quality Row|Name=Aips|Bonus=10|Source=SR5:CF}} |
− | {{SR5:Negative Quality Row|Name=Blank Slate| | + | {{SR5:Negative Quality Row|Name=Blank Slate|Bonus=15|Source=SR5:CF}} |
− | {{SR5:Negative Quality Row|Name=Cyberpsychosis| | + | {{SR5:Negative Quality Row|Name=Cyberpsychosis|Bonus=10|Source=SR5:CF}} |
− | {{SR5:Negative Quality Row|Name=Cyber-snob| | + | {{SR5:Negative Quality Row|Name=Cyber-snob|Bonus=12|Source=SR5:CF}} |
− | {{SR5:Negative Quality Row|Name=Dead Emotion| | + | {{SR5:Negative Quality Row|Name=Dead Emotion|Bonus=5|Source=SR5:CF}} |
− | {{SR5:Negative Quality Row|Name=Dry Addict| | + | {{SR5:Negative Quality Row|Name=Dry Addict|Bonus=2 TO 13|Source=SR5:CF}} |
− | {{SR5:Negative Quality Row|Name=Family Curse| | + | {{SR5:Negative Quality Row|Name=Family Curse|Bonus=5|Source=SR5:CF}} |
− | {{SR5:Negative Quality Row|Name=Implant-induced Immune Deficiency| | + | {{SR5:Negative Quality Row|Name=Implant-induced Immune Deficiency|Bonus=5|Source=SR5:CF}} |
− | {{SR5:Negative Quality Row|Name=Lack Of Focus| | + | {{SR5:Negative Quality Row|Name=Lack Of Focus|Bonus=6|Source=SR5:CF}} |
− | {{SR5:Negative Quality Row|Name=Lightweight| | + | {{SR5:Negative Quality Row|Name=Lightweight|Bonus=6|Source=SR5:CF}} |
− | {{SR5:Negative Quality Row|Name=One Of Them| | + | {{SR5:Negative Quality Row|Name=One Of Them|Bonus=7|Source=SR5:CF}} |
− | {{SR5:Negative Quality Row|Name=Quasimodo| | + | {{SR5:Negative Quality Row|Name=Quasimodo|Bonus=5|Source=SR5:CF}} |
− | {{SR5:Negative Quality Row|Name=So Jacked Up| | + | {{SR5:Negative Quality Row|Name=So Jacked Up|Bonus=10|Source=SR5:CF}} |
− | {{SR5:Negative Quality Row|Name=Superhuman Psychosis| | + | {{SR5:Negative Quality Row|Name=Superhuman Psychosis|Bonus=2|Source=SR5:CF}} |
− | {{SR5:Negative Quality Row|Name=Tle-x| | + | {{SR5:Negative Quality Row|Name=Tle-x|Bonus=15|Source=SR5:CF}} |
− | {{SR5:Negative Quality Row|Name=Tough And Targeted| | + | {{SR5:Negative Quality Row|Name=Tough And Targeted|Bonus=10|Source=SR5:CF}} |
+ | {{SR5:Negative Quality Row|Name=Code of Honor: Avenging Angel|Bonus=8|Source=SR5:HT}} | ||
+ | {{SR5:Positive Quality Row|Name=Faceless|Bonus=6|Source=SR5:HT}} | ||
+ | {{SR5:Positive Quality Row|Name=Impassive|Bonus=7|Source=SR5:HT}} | ||
|} | |} | ||
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Latest revision as of 08:08, 6 September 2017
5th Edition Lists |
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Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Positive Qualities | Negative Qualities | Martial Arts |
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Positive Metagenic Qualities | Negative Metagenic Qualities |
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This next step in the character creation process is finalizing the list of qualities the character will have at the beginning of a Shadowrun campaign. Qualities help round out your character’s personality while also providing a range of benefits or penalties. There are two types of Qualities—Positive Qualities, which provide gameplay bonuses and require an expenditure of Karma; and Negative Qualities, which impose gameplay penalties but also give bonus Karma the player can spend in other areas.
As mentioned earlier, the character starts the character creation process with 25 Karma, and some of that can be spent to buy Qualities. Players can spend all of it, some of it, or none of it based on what they want their character to have and how much Karma they want to save for later. Additionally, at creation characters can only possess at most 25 Karma worth of Positive Qualities and 25 Karma worth of Negative Qualities. After character creation, Positive Qualities can be purchased during game play, while Negative Qualities may be awarded to the character by the gamemaster based on events that take place in game. Negative Qualities can be bought off using Karma during game play. See Character Advancement rules (p. 103) for more about purchasing Positive Qualities or buying off Negative ones.
When purchasing a Positive or Negative quality, note the quality on the character sheet along with any bonuses or negative modifiers to skills in parentheses next to the appropriate skills or attributes.
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Metagenic Qualities
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