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  • ...ized in the physical plane. The minimum attribute rating is 1, even if the table says it should be lower. ...R5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Running
    12 KB (1,608 words) - 15:11, 26 April 2017
  • ...Unarmed Combat, Clubs, Blades, Astral Combat, or a particular Exotic Melee weapon skill. The specific skill is chosen when you buy the power. Increase the DV ==Elemental Weapon==
    65 KB (10,764 words) - 17:05, 10 August 2016
  • ...you can turn any blunt item, be it a baseball bat, crutch, or mace, into a weapon. ==Exotic Ranged/Melee Weapon (Specific)==
    27 KB (4,024 words) - 22:28, 7 October 2016
  • ...ring a gun) suffers a –2 dice pool modifier (see Attacker Using Off-Hand Weapon, p. 178). ...ssible, he determines the threshold for her success using the Build/Repair Table (p. 146) as a guideline, then reduces the threshold for the test by 1. Whil
    94 KB (15,599 words) - 08:17, 6 September 2017
  • ...ed as a standard ranged combat attack, using the critter’s Exotic Ranged Weapon skill + Agility [Physical], with range increments of (Body) meters. The spi ...th range increments of (Magic) meters, using the critter’s Exotic Ranged Weapon skill + Agility [Physical] to attack. The attack’s DV is (Magic x 2)P wit
    71 KB (11,667 words) - 14:07, 26 April 2017
  • ...e forceful to get people to cough up their secrets. Words are the face’s weapon of choice and Charisma and Willpower are the face’s two important attribu ...ds to select a priority that grants a Magic attribute rating (see Priority Table, p. 65). Depending on the tradition, Charisma or Intuition can be important
    11 KB (1,747 words) - 20:42, 12 March 2016
  • |+METATYPE ATTRIBUTE TABLE |+METAVARIANT ATTRIBUTE TABLE
    9 KB (1,070 words) - 17:42, 22 June 2016
  • ...Pulsar. The KE officer scores 6 hits but is limited by the Accuracy of the weapon, which is 5, so Wombat is facing 12S. |Flame-based weapon||–6
    14 KB (2,346 words) - 18:30, 12 November 2017
  • |+ Range Table {{SR5:Ranged Weapon Template|Type=Sporting Rifle
    15 KB (2,426 words) - 17:10, 24 March 2019
  • |+PSYCHOMETRY TABLE ...Assensing + Intuition + initiate grade [Astral] Test; see the Psychometry table for modifiers and results. When reading an object, the magician has a –2
    51 KB (8,637 words) - 11:22, 6 September 2017
  • ...paign, or character background, or she can roll on the Metagenic Qualities Table. ...appling pair. Quills can be wielded in melee combat using the Exotic Melee Weapon (Quills) skill, with the following stats: DV (STR + 1)P, Reach —, AP +1.
    42 KB (6,691 words) - 03:51, 17 March 2016
  • Can Ready 2 * AGI Shuriken Per Ready Weapon Action Can Ready 2 * AGI Throwing Knives Per Ready Weapon Action
    12 KB (1,867 words) - 19:16, 1 May 2017
  • ...more than once this way, it can no longer retract properly (if said cyber weapon was retractable). Damage to cyber weapons can only be repaired by a cyberne ...ove, neither net hits nor techniques will increase the Damage Value of the weapon when used in this fashion.
    75 KB (12,413 words) - 04:55, 5 September 2018

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