Difference between revisions of "SR5:Combat Rules:Modifiers"

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==COMBAT MODIFIERS==
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<center>
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{|
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|
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{|class="wikitable" border="1" style="text-align:center;background:gray;color:white;"
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|+style="color:black;"|ENVIRONMENTAL
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|-
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!style="background:black;color:gold;"|VISIBILITY
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!style="background:black;color:gold;"|LIGHT / GLARE
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!style="background:black;color:gold;"|WIND
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!style="background:black;color:gold;"|RANGE
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!style="background:black;color:gold;"|MODIFIER
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|-
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|Clear||Full Light / No Glare||None / Light Breeze||Short||0
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|-
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|Light Rain / Fog / Smoke||Partial Light / Weak Glare||Light Winds / Light Breeze||Medium||-1
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|-
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|Moderate Rain / Fog / Smoke||Dim Light / Moderate Glare||Moderate Winds / Light Breeze||Long||-3
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|-
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|Heavy Rain / Fog / Smoke||Total Darkness/ Blinding Glare||Strong Winds / Light Breeze||Extreme||-6
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|-
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|Combination of two or more conditions at the -6 level row||||||||-10
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|}

Revision as of 12:20, 1 May 2017

5th Edition Rules
Basics // Combat // Magic // Matrix // Driving // Character Creation
Armor Weapons Elemental Damage Modifiers Called Shots Martial Arts

COMBAT MODIFIERS

ENVIRONMENTAL
VISIBILITY LIGHT / GLARE WIND RANGE MODIFIER
Clear Full Light / No Glare None / Light Breeze Short 0
Light Rain / Fog / Smoke Partial Light / Weak Glare Light Winds / Light Breeze Medium -1
Moderate Rain / Fog / Smoke Dim Light / Moderate Glare Moderate Winds / Light Breeze Long -3
Heavy Rain / Fog / Smoke Total Darkness/ Blinding Glare Strong Winds / Light Breeze Extreme -6
Combination of two or more conditions at the -6 level row -10