Difference between revisions of "SR5:Combat Rules:Called Shots"

From Shadowrun Wiki
Jump to: navigation, search
(Created page with "==CALLED SHOT ACTIONS== <center> {| | {|class="wikitable" border="1" style="text-align:center;background:gray;color:white;" |+style="color:black;"|GENERAL |- !style="backgroun...")
 
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
{{SR5:Rules Navigation}}
 +
{{SR5:Combat Rules Navigation}}
 +
 
==CALLED SHOT ACTIONS==
 
==CALLED SHOT ACTIONS==
 
<center>
 
<center>
Line 18: Line 21:
 
|Splitting Damage||-4||Evenly Divide Damage Between Target's Stun & Physical Condition Monitors
 
|Splitting Damage||-4||Evenly Divide Damage Between Target's Stun & Physical Condition Monitors
 
|-
 
|-
|Trick Shot||-4||Met Hits Added To Intimidation Test dice pool
+
|Trick Shot||-4||Net Hits Added To Intimidation Test dice pool
 
|}
 
|}
  
Line 26: Line 29:
 
!style="background:black;color:gold;"|ACTION
 
!style="background:black;color:gold;"|ACTION
 
!style="background:black;color:gold;"|DICE POOL MODIFIER
 
!style="background:black;color:gold;"|DICE POOL MODIFIER
 +
!style="background:black;color:gold;"|DV LIMIT
 +
!style="background:black;color:gold;"|AVAILABLE AMMO TYPES
 
!style="background:black;color:gold;"|EFFECTS
 
!style="background:black;color:gold;"|EFFECTS
 
|-
 
|-
|Ammo Specific||-4||
+
|Bellringer||-8||4||Gel||Stunned
 +
|-
 +
|Bulls-Eye Burst||-4||None||APDS||Modified AP = 3 * Base AP + Ammo AP
 +
|-
 +
|Bulls-Eye Double-Tap||-4||None||APDS||Modified AP = 2 * Base AP + Ammo AP
 +
|-
 +
|Down The Gullet||-8||2||Capsule||Increased Power (+2 Toxin Power)
 +
|-
 +
|Extreme Intimidation||-4||0||Assault Cannon||Fear Factor
 +
|-
 +
|Finger Popper||-4||2||Explosive, Gel, Gyrojet Plus, Hollow Points||Enhanced Blast Out Of Hands
 +
|-
 +
|Flame On!||-6||1||Tracer||Light'em Up
 +
|-
 +
|Flash Blind||-6||2||Flare||Blinded
 +
|-
 +
|Here's Muck In Your Eye||-4||0||Explosive, Frangible, Gyrojet Plus, Hollow Points||Enhanced Dirty Trick
 +
|-
 +
|Hit 'Em Where It Counts||-6||1||Injection Dart||Increased Power (+2 Toxin Power), Increase Speed (By 1 Category)
 +
|-
 +
|Light 'Em Up||-10||1||Flare, Gyrojet||Light 'Em Up
 +
|-
 +
|More Muck, Better Duck||-4||0||EX-Explosive||Enhanced Dirty Trick
 +
|-
 +
|Nasty Finger Prick||-4||2||Flechette||Enhanced Blast Out Of Hands
 +
|-
 +
|On Pins And Needles||-4||0||Flechette||Rough Terrain
 +
|-
 +
|Richochet||-6||None||Hi-C, Gyrojet||Intimidating Strike
 +
|-
 +
|Shake, Rattle, & Boom!||-4||0||EX-Explosive||Enhanced ShakeUp
 +
|-
 +
|Shake, Rattle, & Pop!||-4||0||Explosive, Gyrojet Plus||Enhanced ShakeUp
 +
|-
 +
|Shredded Flesh||-4||10||Fletchette||BleedOut
 +
|-
 +
|Spinner||-4||2||Gel, Gyrojet||Dirty Trick
 +
|-
 +
|Tag||-4||0||Gyrojet Tracker, Tracker||No Damage, But Embeds In Target's Armor
 +
|-
 +
|That Hit The Spot!||-varies||varies||AV, Gyrojet Taser, Stick 'N' Shock, Taser, Dart||Localized Effect
 +
|-
 +
|Through And Through ... And Into||-(Armor + 1/2 Body)||1 (Front Target), None (Rear Target)||APDS, Gauss Rifle||Special
 +
|-
 +
|Troll Finger Popper||-4||3||EX-Explosive||Enhanced Blast Out Of Hands
 +
|-
 +
|Up The Ante||Varies||Varies||Assault Cannon, AV, AV Assault Cannon||Up The Ante (Doubles The DV Limit Of Called Shots Made To Specific Locations)
 +
|-
 +
|Warning Shot||-6||1||Injection Dart||Intimidating Strike
 
|}
 
|}
 
 
{|
 
{|
 
|
 
|
Line 84: Line 136:
 
!style="background:black;color:gold;"|ACTION
 
!style="background:black;color:gold;"|ACTION
 
!style="background:black;color:gold;"|DICE POOL MODIFIER
 
!style="background:black;color:gold;"|DICE POOL MODIFIER
 +
!style="background:black;color:gold;"|DV LIMIT
 
!style="background:black;color:gold;"|EFFECTS
 
!style="background:black;color:gold;"|EFFECTS
 
|-
 
|-
|Ankle||-8||
+
|Ankle||-8||1||Slowed, Winded
 
|-
 
|-
|Ear||-10||
+
|Ear||-10||1||Deafened, Stunned
 
|-
 
|-
|Eye||-10||
+
|Eye||-10||1||Blinded, Stunned
 
|-
 
|-
|Foot||-8||
+
|Foot||-8||1||Stunned, Slowed, Winded
 
|-
 
|-
|Forearm||-6||
+
|Forearm||-6||2||Broken Grip, Weak Side
 
|-
 
|-
|Genitals||-10||
+
|Genitals||-10||4||Stunned, Nauseous, Buckled
 
|-
 
|-
|Gut||-6||
+
|Gut||-6||8||Stunned, Nauseous, Slow Death
 
|-
 
|-
|Hand||-8||
+
|Hand||-8||1||Stunned, Broken Grip, Weak Side
 
|-
 
|-
|Hip||-6||
+
|Hip||-6||3||Knockdown, Slowed
 
|-
 
|-
|Jaw||-8||
+
|Jaw||-8||2||Stunned, Unable To Speak
 
|-
 
|-
|Knee||-8||
+
|Knee||-8||1||Stunned, Slowed, Winded
 
|-
 
|-
|Neck||-8||
+
|Neck||-8||10||Stunned, Bleedout
 
|-
 
|-
|Shin||-6||
+
|Shin||-6||2||Knockdown, Slowed, Winded
 
|-
 
|-
|Shoulder / Upper Arm||-6||
+
|Shoulder / Upper Arm||-6||3||Stunned, One-Arm Bandit, Weak Side
 
|-
 
|-
|Sternum||-10||
+
|Sternum||-10||10||Stunned, Fatigued, Winded
 
|-
 
|-
|Thigh||-6||
+
|Thigh||-6||3||Slowed, Winded
 
|}
 
|}
  
Line 124: Line 177:
 
!style="background:black;color:gold;"|ACTION
 
!style="background:black;color:gold;"|ACTION
 
!style="background:black;color:gold;"|DICE POOL MODIFIER
 
!style="background:black;color:gold;"|DICE POOL MODIFIER
 +
!style="background:black;color:gold;"|DV LIMIT
 
!style="background:black;color:gold;"|EFFECTS
 
!style="background:black;color:gold;"|EFFECTS
 
|-
 
|-
|Engine Block||-4||
+
|Engine Block||-4||None||Disables Vehicle
 
|-
 
|-
|Fuel Tank / Battery||-6||
+
|Fuel Tank / Battery||-6||None||Disables Vehicle. Causes Fuel Leak Or Battery Leak
 
|-
 
|-
|Axle||-6||
+
|Axle||-6||6||Reduces Speed To 1
 
|-
 
|-
|Antenna||-8||
+
|Antenna||-8||2||Disables Communications & Wireless Capability
 
|-
 
|-
|Door Lock||-6||
+
|Door Lock||-6||0||Door Cannot Be Opened
 
|-
 
|-
|Window Motor||-4||
+
|Window Motor||-4||0||Window Cannot Be Opened
 
|}
 
|}

Latest revision as of 23:11, 1 May 2017

5th Edition Rules
Basics // Combat // Magic // Matrix // Driving // Character Creation
Armor Weapons Elemental Damage Modifiers Called Shots Martial Arts

CALLED SHOT ACTIONS

GENERAL
ACTION DICE POOL MODIFIER EFFECTS
Blast Out Of Hand -4 No Damage; Knocks Weapon From Hand
Dirty Trick -4 No Damage; Penalty On Next Action
Shake Up -4 Does Damage; Decreases Target Initiative
Splitting Damage -4 Evenly Divide Damage Between Target's Stun & Physical Condition Monitors
Trick Shot -4 Net Hits Added To Intimidation Test dice pool
AMMO SPECIFIC
ACTION DICE POOL MODIFIER DV LIMIT AVAILABLE AMMO TYPES EFFECTS
Bellringer -8 4 Gel Stunned
Bulls-Eye Burst -4 None APDS Modified AP = 3 * Base AP + Ammo AP
Bulls-Eye Double-Tap -4 None APDS Modified AP = 2 * Base AP + Ammo AP
Down The Gullet -8 2 Capsule Increased Power (+2 Toxin Power)
Extreme Intimidation -4 0 Assault Cannon Fear Factor
Finger Popper -4 2 Explosive, Gel, Gyrojet Plus, Hollow Points Enhanced Blast Out Of Hands
Flame On! -6 1 Tracer Light'em Up
Flash Blind -6 2 Flare Blinded
Here's Muck In Your Eye -4 0 Explosive, Frangible, Gyrojet Plus, Hollow Points Enhanced Dirty Trick
Hit 'Em Where It Counts -6 1 Injection Dart Increased Power (+2 Toxin Power), Increase Speed (By 1 Category)
Light 'Em Up -10 1 Flare, Gyrojet Light 'Em Up
More Muck, Better Duck -4 0 EX-Explosive Enhanced Dirty Trick
Nasty Finger Prick -4 2 Flechette Enhanced Blast Out Of Hands
On Pins And Needles -4 0 Flechette Rough Terrain
Richochet -6 None Hi-C, Gyrojet Intimidating Strike
Shake, Rattle, & Boom! -4 0 EX-Explosive Enhanced ShakeUp
Shake, Rattle, & Pop! -4 0 Explosive, Gyrojet Plus Enhanced ShakeUp
Shredded Flesh -4 10 Fletchette BleedOut
Spinner -4 2 Gel, Gyrojet Dirty Trick
Tag -4 0 Gyrojet Tracker, Tracker No Damage, But Embeds In Target's Armor
That Hit The Spot! -varies varies AV, Gyrojet Taser, Stick 'N' Shock, Taser, Dart Localized Effect
Through And Through ... And Into -(Armor + 1/2 Body) 1 (Front Target), None (Rear Target) APDS, Gauss Rifle Special
Troll Finger Popper -4 3 EX-Explosive Enhanced Blast Out Of Hands
Up The Ante Varies Varies Assault Cannon, AV, AV Assault Cannon Up The Ante (Doubles The DV Limit Of Called Shots Made To Specific Locations)
Warning Shot -6 1 Injection Dart Intimidating Strike
CLOSE COMBAT ONLY
ACTION DICE POOL MODIFIER EFFECTS
Break Weapon -4 Break Weapon As Barrier
Feint -4 No Damage; On next attack, -net hits to target Defense Test
Knock Down -4 No Damage; Target Knocked Prone
UNARMED COMBAT ONLY
ACTION DICE POOL MODIFIER EFFECTS
Disarm -4 Take Weapon If STR + net hits > Target Physical Limit
Reversal -4 Gain Superior Position
SPECIFIED EXOTIC WEAPONS ONLY
ACTION DICE POOL MODIFIER EFFECTS
Entanglement (Specified Exotic Weapons Only) -4 Net hits reduces target AGI
REQUIRES ARCHERY OR THROWN WEAPON
ACTION DICE POOL MODIFIER EFFECTS
Pin (Requires Archery / Thrown Weapon) -4 Pins Target If modified DV > Armor Rating
SPECIFIC TARGET - LIVING
ACTION DICE POOL MODIFIER DV LIMIT EFFECTS
Ankle -8 1 Slowed, Winded
Ear -10 1 Deafened, Stunned
Eye -10 1 Blinded, Stunned
Foot -8 1 Stunned, Slowed, Winded
Forearm -6 2 Broken Grip, Weak Side
Genitals -10 4 Stunned, Nauseous, Buckled
Gut -6 8 Stunned, Nauseous, Slow Death
Hand -8 1 Stunned, Broken Grip, Weak Side
Hip -6 3 Knockdown, Slowed
Jaw -8 2 Stunned, Unable To Speak
Knee -8 1 Stunned, Slowed, Winded
Neck -8 10 Stunned, Bleedout
Shin -6 2 Knockdown, Slowed, Winded
Shoulder / Upper Arm -6 3 Stunned, One-Arm Bandit, Weak Side
Sternum -10 10 Stunned, Fatigued, Winded
Thigh -6 3 Slowed, Winded
SPECIFIC TARGET - VEHICLE
ACTION DICE POOL MODIFIER DV LIMIT EFFECTS
Engine Block -4 None Disables Vehicle
Fuel Tank / Battery -6 None Disables Vehicle. Causes Fuel Leak Or Battery Leak
Axle -6 6 Reduces Speed To 1
Antenna -8 2 Disables Communications & Wireless Capability
Door Lock -6 0 Door Cannot Be Opened
Window Motor -4 0 Window Cannot Be Opened