Difference between revisions of "SR5:Combat Rules:Weapon Stats"
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{{SR5:Combat Rules Navigation}} | {{SR5:Combat Rules Navigation}} | ||
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|Full-Auto (FA)||Suppresive Fire||Complex||Drop Prone Or Dive For Cover||20||No Recoil | |Full-Auto (FA)||Suppresive Fire||Complex||Drop Prone Or Dive For Cover||20||No Recoil | ||
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+ | ==Thrown Weapons== | ||
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+ | ==Grenades Launchers, Rockets, & Missiles== | ||
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+ | ==Bows & Crossbows== | ||
==Recoil Compensation== | ==Recoil Compensation== | ||
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− | Recoil compensation is important to anyone who likes to fill the air with lead. There are a number of options to reduce your recoil, but they are not all compatible with each other. | + | Recoil compensation is important to anyone who likes to fill the air with lead. There are a number of options to reduce your recoil, but they are not all compatible with each other. Here's a quick list of those options and which of the other options don’t stack with them. Remember that as with other accessories and modifications, accessories are also not compatible with each other—you can't put the same item on twice and expect to double the benefit |
Revision as of 15:00, 1 May 2017
5th Edition Rules |
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Basics // Combat // Magic // Matrix // Driving // Character Creation |
Armor | Weapons | Elemental Damage | Modifiers | Called Shots | Martial Arts |
Contents
Firearms
Thrown WeaponsGrenades Launchers, Rockets, & MissilesBows & CrossbowsRecoil Compensation
Recoil compensation is important to anyone who likes to fill the air with lead. There are a number of options to reduce your recoil, but they are not all compatible with each other. Here's a quick list of those options and which of the other options don’t stack with them. Remember that as with other accessories and modifications, accessories are also not compatible with each other—you can't put the same item on twice and expect to double the benefit |