Difference between revisions of "SR5:Combat Rules:Weapon Stats"
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{{SR5:Rules Navigation}} | {{SR5:Rules Navigation}} | ||
{{SR5:Combat Rules Navigation}} | {{SR5:Combat Rules Navigation}} | ||
+ | |||
+ | ==FIREARMS== | ||
+ | <center> | ||
+ | {| | ||
+ | | | ||
+ | {|class="wikitable" border="1" style="text-align:center;background:gray;color:white;" | ||
+ | |+style="color:black;"|FIRING MODES | ||
+ | |- | ||
+ | !style="background:black;color:gold;"|MODE | ||
+ | !style="background:black;color:gold;"|ATTACK | ||
+ | !style="background:black;color:gold;"|ACTION | ||
+ | !style="background:black;color:gold;"|DEFENSE MODIFIER | ||
+ | !style="background:black;color:gold;"|ROUNDS USED | ||
+ | !style="background:black;color:gold;"|NOTES | ||
+ | |- | ||
+ | |Single-Shot (SS)||Single Shot||Simple||0||1||No Recoil | ||
+ | |- | ||
+ | |Semi-Automatic (SA)||Single Shot||Simple||0||1|| | ||
+ | |- | ||
+ | |Semi-Automatic (SA)||Semi-Automatic Burst (SB)||Complex||-2||3|| | ||
+ | |- | ||
+ | |Burst-Fire (BF)||Burst Fire (SB)||Simple||-2||3|| | ||
+ | |- | ||
+ | |Burst-Fire (BF)||Long Burst (LB)||Complex||-5||6|| | ||
+ | |- | ||
+ | |Full-Auto (FA)||Full Auto||Simple||-5||6|| | ||
+ | |- | ||
+ | |Full-Auto (FA)||Full Auto||Complex||-9||10|| | ||
+ | |- | ||
+ | |Full-Auto (FA)||Suppresive Fire||Complex||Drop Prone Or Dive For Cover||20||No Recoil | ||
+ | |} | ||
==Recoil Compensation== | ==Recoil Compensation== |
Revision as of 14:57, 1 May 2017
5th Edition Rules |
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Basics // Combat // Magic // Matrix // Driving // Character Creation |
Armor | Weapons | Elemental Damage | Modifiers | Called Shots | Martial Arts |
FIREARMS
Recoil Compensation
Recoil compensation is important to anyone who likes to fill the air with lead. There are a number of options to reduce your recoil, but they are not all compatible with each other. Here’s a quick list of those options and which of the other options don’t stack with them. Remember that as with other accessories and modifications, accessories are also not compatible with each other—you can’t put the same item on twice and expect to double the benefit |