Difference between revisions of "SR5:Combat Rules:Modifiers"

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|Blind Fire||-6
 
|Blind Fire||-6
 
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|Called Shot||Varies
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|Called Shot||[[SR5:Combat_Rules:Called_Shots|Varies]]
 
|-
 
|-
 
|Previously Aimed With Take Aim||+1 Dice Pool, +1 Accuracy
 
|Previously Aimed With Take Aim||+1 Dice Pool, +1 Accuracy

Latest revision as of 14:39, 1 May 2017

5th Edition Rules
Basics // Combat // Magic // Matrix // Driving // Character Creation
Armor Weapons Elemental Damage Modifiers Called Shots Martial Arts

COMBAT MODIFIERS

ENVIRONMENTAL
VISIBILITY LIGHT / GLARE WIND RANGE MODIFIER
Clear Full Light / No Glare None / Light Breeze Short 0
Light Rain / Fog / Smoke Partial Light / Weak Glare Light Winds / Light Breeze Medium -1
Moderate Rain / Fog / Smoke Dim Light / Moderate Glare Moderate Winds / Light Breeze Long -3
Heavy Rain / Fog / Smoke Total Darkness/ Blinding Glare Strong Winds / Light Breeze Extreme -6
Combination of two or more conditions at the -6 level row -10
SITUATIONAL
SITUATION ATTACKER'S MODIFIER
Attacker Firing From Cover With Imaging Device -3
Attacker Firing From A Moving Vehicle -2
Attacker In Melee Combat -3
Attacker Running -2
Attacker Using Off-Hand Weapon -2
Attacker Wounded -Wound Modifier
Blind Fire -6
Called Shot Varies
Previously Aimed With Take Aim +1 Dice Pool, +1 Accuracy
Wireless Smartgun +1 (Gear) / +2 (Implanted)