Difference between revisions of "SR5:Combat Rules:Modifiers"
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{{SR5:Rules Navigation}} | {{SR5:Rules Navigation}} | ||
{{SR5:Combat Rules Navigation}} | {{SR5:Combat Rules Navigation}} | ||
+ | |||
+ | ==COMBAT MODIFIERS== | ||
+ | <center> | ||
+ | {| | ||
+ | | | ||
+ | {|class="wikitable" border="1" style="text-align:center;background:gray;color:white;" | ||
+ | |+style="color:black;"|ENVIRONMENTAL | ||
+ | |- | ||
+ | !style="background:black;color:gold;"|VISIBILITY | ||
+ | !style="background:black;color:gold;"|LIGHT / GLARE | ||
+ | !style="background:black;color:gold;"|WIND | ||
+ | !style="background:black;color:gold;"|RANGE | ||
+ | !style="background:black;color:gold;"|MODIFIER | ||
+ | |- | ||
+ | |Clear||Full Light / No Glare||None / Light Breeze||Short||0 | ||
+ | |- | ||
+ | |Light Rain / Fog / Smoke||Partial Light / Weak Glare||Light Winds / Light Breeze||Medium||-1 | ||
+ | |- | ||
+ | |Moderate Rain / Fog / Smoke||Dim Light / Moderate Glare||Moderate Winds / Light Breeze||Long||-3 | ||
+ | |- | ||
+ | |Heavy Rain / Fog / Smoke||Total Darkness/ Blinding Glare||Strong Winds / Light Breeze||Extreme||-6 | ||
+ | |- | ||
+ | |Combination of two or more conditions at the -6 level row||||||||-10 | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | | | ||
+ | {|class="wikitable" border="1" style="text-align:center;background:gray;color:white;" | ||
+ | |+style="color:black;"|SITUATIONAL | ||
+ | |- | ||
+ | !style="background:black;color:gold;"|SITUATION | ||
+ | !style="background:black;color:gold;"|ATTACKER'S MODIFIER | ||
+ | |- | ||
+ | |Attacker Firing From Cover With Imaging Device||-3 | ||
+ | |- | ||
+ | |Attacker Firing From A Moving Vehicle||-2 | ||
+ | |- | ||
+ | |Attacker In Melee Combat||-3 | ||
+ | |- | ||
+ | |Attacker Running||-2 | ||
+ | |- | ||
+ | |Attacker Using Off-Hand Weapon||-2 | ||
+ | |- | ||
+ | |Attacker Wounded||-Wound Modifier | ||
+ | |- | ||
+ | |Blind Fire||-6 | ||
+ | |- | ||
+ | |Called Shot||[[SR5:Combat_Rules:Called_Shots|Varies]] | ||
+ | |- | ||
+ | |Previously Aimed With Take Aim||+1 Dice Pool, +1 Accuracy | ||
+ | |- | ||
+ | |Wireless Smartgun||+1 (Gear) / +2 (Implanted) | ||
+ | |} |
Latest revision as of 14:39, 1 May 2017
5th Edition Rules |
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Basics // Combat // Magic // Matrix // Driving // Character Creation |
Armor | Weapons | Elemental Damage | Modifiers | Called Shots | Martial Arts |
COMBAT MODIFIERS
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