Difference between revisions of "SR5:Combat Rules:Called Shots"
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| + | {{SR5:Rules Navigation}} | ||
| + | {{SR5:Combat Rules Navigation}} | ||
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==CALLED SHOT ACTIONS== | ==CALLED SHOT ACTIONS== | ||
<center> | <center> | ||
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|Splitting Damage||-4||Evenly Divide Damage Between Target's Stun & Physical Condition Monitors | |Splitting Damage||-4||Evenly Divide Damage Between Target's Stun & Physical Condition Monitors | ||
|- | |- | ||
| − | |Trick Shot||-4|| | + | |Trick Shot||-4||Net Hits Added To Intimidation Test dice pool |
|} | |} | ||
| Line 26: | Line 29: | ||
!style="background:black;color:gold;"|ACTION | !style="background:black;color:gold;"|ACTION | ||
!style="background:black;color:gold;"|DICE POOL MODIFIER | !style="background:black;color:gold;"|DICE POOL MODIFIER | ||
| + | !style="background:black;color:gold;"|DV LIMIT | ||
| + | !style="background:black;color:gold;"|AVAILABLE AMMO TYPES | ||
!style="background:black;color:gold;"|EFFECTS | !style="background:black;color:gold;"|EFFECTS | ||
|- | |- | ||
| − | |Ammo Specific||- | + | |Bellringer||-8||4||Gel||Stunned |
| + | |- | ||
| + | |Bulls-Eye Burst||-4||None||APDS||Modified AP = 3 * Base AP + Ammo AP | ||
| + | |- | ||
| + | |Bulls-Eye Double-Tap||-4||None||APDS||Modified AP = 2 * Base AP + Ammo AP | ||
| + | |- | ||
| + | |Down The Gullet||-8||2||Capsule||Increased Power (+2 Toxin Power) | ||
| + | |- | ||
| + | |Extreme Intimidation||-4||0||Assault Cannon||Fear Factor | ||
| + | |- | ||
| + | |Finger Popper||-4||2||Explosive, Gel, Gyrojet Plus, Hollow Points||Enhanced Blast Out Of Hands | ||
| + | |- | ||
| + | |Flame On!||-6||1||Tracer||Light'em Up | ||
| + | |- | ||
| + | |Flash Blind||-6||2||Flare||Blinded | ||
| + | |- | ||
| + | |Here's Muck In Your Eye||-4||0||Explosive, Frangible, Gyrojet Plus, Hollow Points||Enhanced Dirty Trick | ||
| + | |- | ||
| + | |Hit 'Em Where It Counts||-6||1||Injection Dart||Increased Power (+2 Toxin Power), Increase Speed (By 1 Category) | ||
| + | |- | ||
| + | |Light 'Em Up||-10||1||Flare, Gyrojet||Light 'Em Up | ||
| + | |- | ||
| + | |More Muck, Better Duck||-4||0||EX-Explosive||Enhanced Dirty Trick | ||
| + | |- | ||
| + | |Nasty Finger Prick||-4||2||Flechette||Enhanced Blast Out Of Hands | ||
| + | |- | ||
| + | |On Pins And Needles||-4||0||Flechette||Rough Terrain | ||
| + | |- | ||
| + | |Richochet||-6||None||Hi-C, Gyrojet||Intimidating Strike | ||
| + | |- | ||
| + | |Shake, Rattle, & Boom!||-4||0||EX-Explosive||Enhanced ShakeUp | ||
| + | |- | ||
| + | |Shake, Rattle, & Pop!||-4||0||Explosive, Gyrojet Plus||Enhanced ShakeUp | ||
| + | |- | ||
| + | |Shredded Flesh||-4||10||Fletchette||BleedOut | ||
| + | |- | ||
| + | |Spinner||-4||2||Gel, Gyrojet||Dirty Trick | ||
| + | |- | ||
| + | |Tag||-4||0||Gyrojet Tracker, Tracker||No Damage, But Embeds In Target's Armor | ||
| + | |- | ||
| + | |That Hit The Spot!||-varies||varies||AV, Gyrojet Taser, Stick 'N' Shock, Taser, Dart||Localized Effect | ||
| + | |- | ||
| + | |Through And Through ... And Into||-(Armor + 1/2 Body)||1 (Front Target), None (Rear Target)||APDS, Gauss Rifle||Special | ||
| + | |- | ||
| + | |Troll Finger Popper||-4||3||EX-Explosive||Enhanced Blast Out Of Hands | ||
| + | |- | ||
| + | |Up The Ante||Varies||Varies||Assault Cannon, AV, AV Assault Cannon||Up The Ante (Doubles The DV Limit Of Called Shots Made To Specific Locations) | ||
| + | |- | ||
| + | |Warning Shot||-6||1||Injection Dart||Intimidating Strike | ||
|} | |} | ||
| − | |||
{| | {| | ||
| | | | ||
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!style="background:black;color:gold;"|ACTION | !style="background:black;color:gold;"|ACTION | ||
!style="background:black;color:gold;"|DICE POOL MODIFIER | !style="background:black;color:gold;"|DICE POOL MODIFIER | ||
| + | !style="background:black;color:gold;"|DV LIMIT | ||
!style="background:black;color:gold;"|EFFECTS | !style="background:black;color:gold;"|EFFECTS | ||
|- | |- | ||
| − | |Ankle||-8|| | + | |Ankle||-8||1||Slowed, Winded |
|- | |- | ||
| − | |Ear||-10|| | + | |Ear||-10||1||Deafened, Stunned |
|- | |- | ||
| − | |Eye||-10|| | + | |Eye||-10||1||Blinded, Stunned |
|- | |- | ||
| − | |Foot||-8|| | + | |Foot||-8||1||Stunned, Slowed, Winded |
|- | |- | ||
| − | |Forearm||-6|| | + | |Forearm||-6||2||Broken Grip, Weak Side |
|- | |- | ||
| − | |Genitals||-10|| | + | |Genitals||-10||4||Stunned, Nauseous, Buckled |
|- | |- | ||
| − | |Gut||-6|| | + | |Gut||-6||8||Stunned, Nauseous, Slow Death |
|- | |- | ||
| − | |Hand||-8|| | + | |Hand||-8||1||Stunned, Broken Grip, Weak Side |
|- | |- | ||
| − | |Hip||-6|| | + | |Hip||-6||3||Knockdown, Slowed |
|- | |- | ||
| − | |Jaw||-8|| | + | |Jaw||-8||2||Stunned, Unable To Speak |
|- | |- | ||
| − | |Knee||-8|| | + | |Knee||-8||1||Stunned, Slowed, Winded |
|- | |- | ||
| − | |Neck||-8|| | + | |Neck||-8||10||Stunned, Bleedout |
|- | |- | ||
| − | |Shin||-6|| | + | |Shin||-6||2||Knockdown, Slowed, Winded |
|- | |- | ||
| − | |Shoulder / Upper Arm||-6|| | + | |Shoulder / Upper Arm||-6||3||Stunned, One-Arm Bandit, Weak Side |
|- | |- | ||
| − | |Sternum||-10|| | + | |Sternum||-10||10||Stunned, Fatigued, Winded |
|- | |- | ||
| − | |Thigh||-6|| | + | |Thigh||-6||3||Slowed, Winded |
|} | |} | ||
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!style="background:black;color:gold;"|ACTION | !style="background:black;color:gold;"|ACTION | ||
!style="background:black;color:gold;"|DICE POOL MODIFIER | !style="background:black;color:gold;"|DICE POOL MODIFIER | ||
| + | !style="background:black;color:gold;"|DV LIMIT | ||
!style="background:black;color:gold;"|EFFECTS | !style="background:black;color:gold;"|EFFECTS | ||
|- | |- | ||
| − | |Engine Block||-4|| | + | |Engine Block||-4||None||Disables Vehicle |
|- | |- | ||
| − | |Fuel Tank / Battery||-6|| | + | |Fuel Tank / Battery||-6||None||Disables Vehicle. Causes Fuel Leak Or Battery Leak |
|- | |- | ||
| − | |Axle||-6|| | + | |Axle||-6||6||Reduces Speed To 1 |
|- | |- | ||
| − | |Antenna||-8|| | + | |Antenna||-8||2||Disables Communications & Wireless Capability |
|- | |- | ||
| − | |Door Lock||-6|| | + | |Door Lock||-6||0||Door Cannot Be Opened |
|- | |- | ||
| − | |Window Motor||-4|| | + | |Window Motor||-4||0||Window Cannot Be Opened |
|} | |} | ||
Latest revision as of 23:11, 1 May 2017
| 5th Edition Rules |
|---|
| Basics // Combat // Magic // Matrix // Driving // Character Creation |
| Armor | Weapons | Elemental Damage | Modifiers | Called Shots | Martial Arts |
CALLED SHOT ACTIONS
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