Difference between revisions of "SR5:Race:Sasquatch"

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!CHARACTERS AND CHANGELING CULTURE
 
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Changelings are outsiders by nature. They don’t want to be part of the normal society because they are special. They were pushed to the outskirts and found a home there, with others like them who understand them. While the world has had sixty years to adjust to the idea of 2.5 meter trolls, burly orks, stout dwarfs, and graceful elves (and haven’t gotten it perfect yet), they have had only a little more than a decade to come to grips with beaks, tentacles, frog tongues, and tails. And there are so many fewer changelings than metahumans, no one ever gets a chance for them to be seen everyday and make them seem normal.
 
 
A character, even one running the shadows who is a natural outsider, still needs a place to call home with people who understand them. The character can choose whether they are trying to fit in, whether they go back to their neighborhoods, or whether they go the route of the hermit and live alone, away from the world. Roleplaying the difficulties of fitting in when you don’t look like anyone near you or even the difficulties of a life where finding someone like you may never happen should weigh heavily on the character. They may be the dreamer who knows that the right one is out there; they may be the shut-in, angry at the world because they can never know whether their present company is there for them as a person or because they want to watch the sideshow; or they could be oblivious, or play oblivious, to the reality of their situation. Being a changeling may seem cool to have the great abilities or nifty stat boosts, but the true advantage is in the character you can play, the chance to play out the role of the outsider on the outside, while struggling to be accepted on the inside.
 
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PESVASTUS PILOSIS
 
PESVASTUS PILOSIS
 
{{SR5:Metasapient Attributes|Name=Sasquatch
 
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The still-developing culture of the changelings is an interesting area of study. Anthropologists are able to observe the breaking away of a sect of a culture in real time as opposed to making guesswork on what happened from writings or stories. Changelings today usually go one of two ways, depending on the severity of their SURGE expression. Those who have been greatly changed are what I’d rather focus on, as they are the ones who are developing a new culture for themselves and their kind. Those whose expressions are minor often simply stick within their original culture and accept their small differences as simply a part of who they are, or they hide them in order to fit in. These same individuals are also the ones who show up at changeling gatherings and then try to fit in because they “know what it’s like,” only to find themselves drummed out or ignored. Because in truth, they don’t know what it’s like.
 
 
The changeling culture is one of acceptance for their own kind and the expansive variations of their expressions, along with a reluctance to take part in the formalized culture of anyone else. They revel in their nature, and many have been trying to create changeling-only communities with varying levels of success due to the limited number of individuals with extensive expressions. Within these areas, and within the culture of the changelings themselves, is a world of accepting difference and expressing one’s self, often through art or stage performance. The revitalization of small portions of slum communities has become a calling card for changeling communities. As a group and as a culture, they help each other out, and every structure is customized for the changeling who will live there. They even work together to remodel homes for those who move in or when they have children who display different traits. The areas have also attracted many metavariants who also don’t feel at home in the rest of the world. Acceptance is universal for the altered. That acceptance is limited, though, as they have very little tolerance for any normal human (or “norman,” as they call them) who wants to live among them, feeling they are simply being used to boost the norman’s countercultural cred, or that they are being pitied as “freaks.”
 
 
The counterculture of changelings is about not accepting changes, but rather trying to erase them in an effort to fit in. They may attempt self-mutilation to get back to normal, they may cover up changes and act as if they don’t exist, or they may try to become a mainstream success in some field or another, giving something for the normans to condescendingly admire as an “inspiration.” For changelings, joining the culture of the world at large is their counterculture.
 
 
===CHANGELING SPECIFIC===
 
 
The Fifth-World legends of Bigfoot were true. Either sasquatches were born before the Awakening or they are just a long-lived race able to hide for millennia. Sasquatches have never revealed the truth and likely never will. These sapient paranormal beings stand three meters tall and possess a muscular build similar to trolls. They are covered in fur that can be black, brown, pale yellow, or auburn; this fur develops silver tips with age. A sasquatch’s native region usually determines their color, coloring the creature to provide the best camouflage based on the environment. Sasquatches are omnivorous but lean toward food that doesn’t run away, though in the Sixth World that doesn’t necessarily disqualify some plants. Though they lack the ability to speak—the concept of a spoken language is foreign and incomprehensible to them—sasquatches have an amazing ability to mimic audio sounds, which they use when hunting.
 
The Fifth-World legends of Bigfoot were true. Either sasquatches were born before the Awakening or they are just a long-lived race able to hide for millennia. Sasquatches have never revealed the truth and likely never will. These sapient paranormal beings stand three meters tall and possess a muscular build similar to trolls. They are covered in fur that can be black, brown, pale yellow, or auburn; this fur develops silver tips with age. A sasquatch’s native region usually determines their color, coloring the creature to provide the best camouflage based on the environment. Sasquatches are omnivorous but lean toward food that doesn’t run away, though in the Sixth World that doesn’t necessarily disqualify some plants. Though they lack the ability to speak—the concept of a spoken language is foreign and incomprehensible to them—sasquatches have an amazing ability to mimic audio sounds, which they use when hunting.
  

Latest revision as of 02:36, 17 March 2016

5th Edition Rules
Basics // Combat // Magic // Matrix // Driving // Character Creation
Races
Humans Elves Dwarves Orks Trolls
Centaurs Nagas Pixies Sasquatches Changelings Shapeshifters

PESVASTUS PILOSIS

RACE BODY AGI REA STR WIL LOG INT CHA EDGE MAG ESS INIT
Sasquatch 6/11 1/6 1/6 5/10 1/6 1/6 1/6 1/6 1/6 1 6 REA+INT
Racial Traits:Dual Natured, Mimicry, Natural Weapon (Claws: DV (STR + 1)P, AP —, +1 Reach), Uneducated

The Fifth-World legends of Bigfoot were true. Either sasquatches were born before the Awakening or they are just a long-lived race able to hide for millennia. Sasquatches have never revealed the truth and likely never will. These sapient paranormal beings stand three meters tall and possess a muscular build similar to trolls. They are covered in fur that can be black, brown, pale yellow, or auburn; this fur develops silver tips with age. A sasquatch’s native region usually determines their color, coloring the creature to provide the best camouflage based on the environment. Sasquatches are omnivorous but lean toward food that doesn’t run away, though in the Sixth World that doesn’t necessarily disqualify some plants. Though they lack the ability to speak—the concept of a spoken language is foreign and incomprehensible to them—sasquatches have an amazing ability to mimic audio sounds, which they use when hunting.

Sasquatches have been remarkably successful at entering metahuman society when they choose, with work often found in entertainment and politics. Some use audio mimicry ability to create sounds for trids and simflicks; others act as diplomats and ambassadors to other sapient paranormal beings.

Estimated Worldwide Population (2075): 40,000

Population Centers: The Native American Nations, Nepal, Tibet, the UCAS, and Yakut

International Status: The United Nations recognized sasquatches as a sapient species in 2042. Sasquatches are eligible for SINs in most nations and megacorporations.