Category |
Name |
Effects |
Type |
Range |
Damage |
Duration |
Drain |
Source
|
Combat
|
Acid Stream
|
Indirect, Elemental
|
P
|
LOS
|
P
|
I
|
F-3
|
Core
|
Combat
|
Toxic Wave
|
Indirect, Elemental
|
P
|
LOS(A)
|
P
|
I
|
F-1
|
Core
|
Combat
|
Punch
|
Indirect
|
P
|
T
|
S
|
I
|
F-6
|
Core
|
Combat
|
Clout
|
Indirect
|
P
|
LOS
|
S
|
I
|
F-3
|
Core
|
Combat
|
Blast
|
Indirect
|
P
|
LOS(A)
|
S
|
I
|
F
|
Core
|
Combat
|
Death Touch
|
Direct
|
M
|
T
|
P
|
I
|
F-6
|
Core
|
Combat
|
Blast
|
Direct
|
M
|
LOS
|
P
|
I
|
F-3
|
Core
|
Combat
|
Blast
|
Direct
|
M
|
LOS(A)
|
P
|
I
|
F
|
Core
|
Combat
|
Flamethrower
|
Indirect, Elemental
|
P
|
LOS
|
P
|
I
|
F-3
|
Core
|
Combat
|
Fireball
|
Indirect, Elemental
|
P
|
LOS(A)
|
P
|
I
|
F-1
|
Core
|
Combat
|
Lightning Bolt
|
Indirect, Elemental
|
P
|
LOS
|
P
|
I
|
F-3
|
Core
|
Combat
|
Ball Lightning
|
Indirect, Elemental
|
P
|
LOS
|
P
|
I
|
F-1
|
Core
|
Combat
|
Shatter
|
Direct
|
P
|
T
|
P
|
I
|
F-6
|
Core
|
Combat
|
Powerbolt
|
Direct
|
P
|
LOS
|
P
|
I
|
F-3
|
Core
|
Combat
|
Powerball
|
Direct
|
P
|
LOS(A)
|
P
|
I
|
F
|
Core
|
Combat
|
Knockout
|
Direct
|
M
|
T
|
P
|
I
|
F-6
|
Core
|
Combat
|
Stunbolt
|
Direct
|
M
|
LOS
|
P
|
I
|
F-3
|
Core
|
Combat
|
Stunball
|
Direct
|
M
|
LOS(A)
|
P
|
I
|
F
|
Core
|
Combat
|
Corrode [Object]
|
Indirect, Elemental
|
P
|
T
|
P
|
I
|
F-3
|
SG
|
Combat
|
Melt [Object]
|
Indirect, Elemental
|
P
|
LOS
|
P
|
I
|
F-2
|
SG
|
Combat
|
Sludge [Object]
|
Indirect, Elemental, Area
|
P
|
LOS(A)
|
P
|
I
|
F-1
|
SG
|
Combat
|
Disrupt [Focus]
|
Direct
|
M
|
LOS
|
Special
|
I
|
F-2
|
SG
|
Combat
|
Destroy [Free Spirit]
|
Direct
|
M
|
LOS
|
P
|
I
|
F-3
|
SG
|
Combat
|
Destroy [Vehicle]
|
Direct
|
M
|
LOS
|
P
|
I
|
F-3
|
SG
|
Combat
|
Firewater
|
Indirect, Elemental
|
P
|
LOS
|
P
|
I
|
F-2
|
SG
|
Combat
|
Napalm
|
Indirect, Elemental, Area
|
P
|
LOS(A)
|
P
|
I
|
F
|
SG
|
Combat
|
Insecticide [Insect Spirit]
|
Direct, Area
|
P
|
LOS
|
P
|
I
|
F+1
|
SG
|
Combat
|
Ice Spear
|
Indirect, Elemental
|
P
|
LOS
|
P
|
I
|
F-3
|
SG
|
Combat
|
Ice Storm
|
Indirect, Elemental, Area
|
P
|
LOS(A)
|
P
|
I
|
F+1
|
SG
|
Combat
|
One Less [Metatype/Species]
|
Direct
|
M
|
T
|
P
|
I
|
F-6
|
SG
|
Combat
|
Slay [Metatype/Species]
|
Direct
|
M
|
LOS
|
P
|
I
|
F-4
|
SG
|
Combat
|
Slaughter [Metatype/Species]
|
Direct
|
M
|
LOS(A)
|
P
|
I
|
F-1
|
SG
|
Combat
|
Ram [Object]
|
Direct
|
P
|
T
|
P
|
I
|
F-5
|
SG
|
Combat
|
Wreck [Object]
|
Direct
|
P
|
LOS
|
P
|
I
|
F-3
|
SG
|
Combat
|
Demolish [Object]
|
Direct, Area
|
P
|
LOS(A)
|
P
|
I
|
F-1
|
SG
|
Combat
|
Radiation Beam
|
Direct, Elemental
|
P
|
LOS
|
P
|
I
|
F-3
|
SG
|
Combat
|
Radiation Burst
|
Indirect, Elemental, Area
|
P
|
LOS(A)
|
P
|
I
|
F-1
|
SG
|
Combat
|
Pollutant Stream
|
Indirect, Elemental
|
P
|
LOS
|
P
|
I
|
F-3
|
SG
|
Combat
|
Pollutant Wave
|
Indirect, Elemental, Area
|
P
|
LOS(A)
|
P
|
I
|
F-1
|
SG
|
Combat
|
Shattershield
|
Direct
|
M
|
LOS(A)
|
P
|
I
|
F-1
|
SG
|
Detection
|
Analyze Device
|
Active, Directional
|
P
|
T
|
|
S
|
F-3
|
Core
|
Detection
|
Analyze Magic
|
Active, Directional
|
P
|
T
|
|
S
|
F-3
|
Core
|
Detection
|
Analyze Truth
|
Active, Directional
|
M
|
T
|
|
S
|
F-2
|
Core
|
Detection
|
Clairaudience
|
Passive, Directional
|
M
|
T
|
|
S
|
F-3
|
Core
|
Detection
|
Clairvoyance
|
Passive, Directional
|
M
|
T
|
|
S
|
F-3
|
Core
|
Detection
|
Combat Sense
|
Active, Psychic
|
M
|
T
|
|
S
|
F
|
Core
|
Detection
|
Detect Enemies
|
Active, Area
|
M
|
T
|
|
S
|
F-2
|
Core
|
Detection
|
Detect Enemies, Extended
|
Active, Extended Area
|
M
|
T
|
|
S
|
F
|
Core
|
Detection
|
Detect Individual
|
Active, Area
|
M
|
T
|
|
S
|
F-3
|
Core
|
Detection
|
Detect Life
|
Active, Area
|
M
|
T
|
|
S
|
F-3
|
Core
|
Detection
|
Detect Life, Extended
|
Active, Extended Area
|
M
|
T
|
|
S
|
F-1
|
Core
|
Detection
|
Detect [Life Form]
|
Active, Area
|
M
|
T
|
|
S
|
F-2
|
Core
|
Detection
|
Detect [Life Form], Extended
|
Active, Extended Area
|
M
|
T
|
|
S
|
F
|
Core
|
Detection
|
Detect [Object]
|
Active, Area
|
P
|
T
|
|
S
|
F-2
|
Core
|
Detection
|
Mindlink
|
Active, Psychic
|
M
|
T
|
|
S
|
F-1
|
Core
|
Detection
|
Mind Probe
|
Active, Directional
|
M
|
T
|
|
S
|
F
|
Core
|
Health
|
Antidote
|
|
M
|
T
|
|
P
|
F-3
|
Core
|
Health
|
Cure Disease
|
Essence
|
M
|
T
|
|
P
|
F-4
|
Core
|
Health
|
Decrease [Attribute]
|
Essence
|
P
|
T
|
|
S
|
F-2
|
Core
|
Health
|
Detox
|
|
M
|
T
|
|
P
|
F-6
|
Core
|
Health
|
Heal
|
Essence
|
M
|
T
|
|
P
|
F-4
|
Core
|
Health
|
Increase [Attribute]
|
Essence
|
P
|
T
|
|
S
|
F-3
|
Core
|
Health
|
Increase Reflexes
|
Essence
|
P
|
T
|
|
S
|
F
|
Core
|
Health
|
Oxygenate
|
|
P
|
T
|
|
S
|
F-5
|
Core
|
Health
|
Prophylaxis
|
|
M
|
T
|
|
S
|
F-4
|
Core
|
Health
|
Resist Pain
|
|
M
|
T
|
|
P
|
DV-6
|
Core
|
Health
|
Stabilize
|
|
M
|
T
|
|
P
|
F-4
|
Core
|
Illusion
|
Agony
|
Realistic, Single-Sense
|
M
|
LOS
|
|
S
|
F-4
|
Core
|
Illusion
|
Mass Agony
|
Realistic, Single-Sense
|
M
|
LOS(A)
|
|
S
|
F-2
|
Core
|
Illusion
|
Bugs
|
Realistic, Multi-Sense
|
M
|
LOS
|
|
S
|
F-3
|
Core
|
Illusion
|
Swarm
|
Realistic, Multi-Sense
|
M
|
LOS(A)
|
|
S
|
F-1
|
Core
|
Illusion
|
Confusion
|
Realistic, Multi-Sense
|
M
|
LOS
|
|
S
|
F-3
|
Core
|
Illusion
|
Mass Confusion
|
Realistic, Multi-Sense, Area
|
M
|
LOS(A)
|
|
S
|
F-1
|
Core
|
Illusion
|
Chaos
|
Realistic, Multi-Sense
|
P
|
LOS
|
|
S
|
F-2
|
Core
|
Illusion
|
Chaotic World
|
Realistic, Multi-Sense, Area
|
P
|
LOS(A)
|
|
S
|
F
|
Core
|
Illusion
|
Entertainment
|
Obvious, Multi-Sense, Area
|
M
|
LOS(A)
|
|
S
|
F-3
|
Core
|
Illusion
|
Trid Entertainment
|
Obvious, Multi-Sense, Area
|
P
|
LOS(A)
|
|
S
|
F-2
|
Core
|
Illusion
|
Invisibility
|
Realistic, Single-Sense
|
M
|
LOS
|
|
S
|
F-2
|
Core
|
Illusion
|
Improved Invisibility
|
Realistic, Single-Sense
|
P
|
LOS
|
|
S
|
F-1
|
Core
|
Illusion
|
Mask
|
Realistic, Multi-Sense
|
M
|
T
|
|
S
|
F-2
|
Core
|
Illusion
|
Physical Mask
|
Realistic, Multi-Sense
|
P
|
T
|
|
S
|
F-1
|
Core
|
Illusion
|
Phantasm
|
Realistic, Multi-Sense, Area
|
M
|
LOS(A)
|
|
S
|
F-1
|
Core
|
Illusion
|
Trid Phantasm
|
Realistic, Multi-Sense, Area
|
P
|
LOS(A)
|
|
S
|
F
|
Core
|
Illusion
|
Hush
|
Realistic, Single-Sense, Area
|
M
|
LOS(A)
|
|
S
|
F-2
|
Core
|
Illusion
|
Silence
|
Realistic, Single-Sense, Area
|
P
|
LOS(A)
|
|
S
|
F-1
|
Core
|
Illusion
|
Stealth
|
Realistic, Single-Sense
|
P
|
LOS
|
|
S
|
F-2
|
Core
|
Manipulation
|
Animate
|
Physical
|
P
|
LOS
|
|
S
|
F-1
|
Core
|
Manipulation
|
Mass Animate
|
Physical, Area
|
P
|
LOS(A)
|
|
S
|
F+1
|
Core
|
Manipulation
|
Armor
|
Physical
|
P
|
LOS
|
|
S
|
F-2
|
Core
|
Manipulation
|
Control Actions
|
Mental
|
M
|
LOS
|
|
S
|
F-1
|
Core
|
Manipulation
|
Mob Control
|
Mental, Area
|
M
|
LOS(A)
|
|
S
|
F+1
|
Core
|
Manipulation
|
Control Thoughts
|
Mental
|
M
|
LOS
|
|
S
|
F-1
|
Core
|
Manipulation
|
Mob Mind
|
Mental, Area
|
M
|
LOS
|
|
S
|
F+1
|
Core
|
Manipulation
|
Fling
|
Physical, Damaging
|
P
|
LOS
|
|
I
|
F-2
|
Core
|
Manipulation
|
Ice Sheet
|
Environmental, Area
|
P
|
LOS(A)
|
|
I
|
F
|
Core
|
Manipulation
|
Ignite
|
Physical
|
P
|
LOS
|
|
P
|
F-1
|
Core
|
Manipulation
|
Influence
|
Mental
|
M
|
LOS
|
|
P
|
F-1
|
Core
|
Manipulation
|
Levitate
|
Physical
|
P
|
LOS
|
|
S
|
F-2
|
Core
|
Manipulation
|
Light
|
Environmental, Area
|
P
|
LOS(A)
|
|
S
|
F-4
|
Core
|
Manipulation
|
Magic Fingers
|
Physical
|
P
|
LOS
|
|
S
|
F-2
|
Core
|
Manipulation
|
Mana Barrier
|
Environmental, Area
|
M
|
LOS(A)
|
|
S
|
F-2
|
Core
|
Manipulation
|
Physical Barrier
|
Environmental, Area
|
P
|
LOS(A)
|
|
S
|
F-1
|
Core
|
Manipulation
|
Poltergeist
|
Environmental, Area
|
P
|
LOS(A)
|
|
S
|
F-2
|
Core
|
Manipulation
|
Shadow
|
Environmental, Area
|
P
|
LOS(A)
|
|
S
|
F-3
|
Core
|