SR5:Combat Rules:Called Shots

From Shadowrun Wiki
Revision as of 19:43, 30 April 2017 by MartianMonad (talk | contribs) (Created page with "==CALLED SHOT ACTIONS== <center> {| | {|class="wikitable" border="1" style="text-align:center;background:gray;color:white;" |+style="color:black;"|GENERAL |- !style="backgroun...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

CALLED SHOT ACTIONS

GENERAL
ACTION DICE POOL MODIFIER EFFECTS
Blast Out Of Hand -4 No Damage; Knocks Weapon From Hand
Dirty Trick -4 No Damage; Penalty On Next Action
Shake Up -4 Does Damage; Decreases Target Initiative
Splitting Damage -4 Evenly Divide Damage Between Target's Stun & Physical Condition Monitors
Trick Shot -4 Met Hits Added To Intimidation Test dice pool
AMMO SPECIFIC
ACTION DICE POOL MODIFIER EFFECTS
Ammo Specific -4
CLOSE COMBAT ONLY
ACTION DICE POOL MODIFIER EFFECTS
Break Weapon -4 Break Weapon As Barrier
Feint -4 No Damage; On next attack, -net hits to target Defense Test
Knock Down -4 No Damage; Target Knocked Prone
UNARMED COMBAT ONLY
ACTION DICE POOL MODIFIER EFFECTS
Disarm -4 Take Weapon If STR + net hits > Target Physical Limit
Reversal -4 Gain Superior Position
SPECIFIED EXOTIC WEAPONS ONLY
ACTION DICE POOL MODIFIER EFFECTS
Entanglement (Specified Exotic Weapons Only) -4 Net hits reduces target AGI
REQUIRES ARCHERY OR THROWN WEAPON
ACTION DICE POOL MODIFIER EFFECTS
Pin (Requires Archery / Thrown Weapon) -4 Pins Target If modified DV > Armor Rating
SPECIFIC TARGET - LIVING
ACTION DICE POOL MODIFIER EFFECTS
Ankle -8
Ear -10
Eye -10
Foot -8
Forearm -6
Genitals -10
Gut -6
Hand -8
Hip -6
Jaw -8
Knee -8
Neck -8
Shin -6
Shoulder / Upper Arm -6
Sternum -10
Thigh -6
SPECIFIC TARGET - VEHICLE
ACTION DICE POOL MODIFIER EFFECTS
Engine Block -4
Fuel Tank / Battery -6
Axle -6
Antenna -8
Door Lock -6
Window Motor -4