Difference between revisions of "SR5:Combat Rules:Called Shots"
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|Splitting Damage||-4||Evenly Divide Damage Between Target's Stun & Physical Condition Monitors | |Splitting Damage||-4||Evenly Divide Damage Between Target's Stun & Physical Condition Monitors | ||
|- | |- | ||
| − | |Trick Shot||-4|| | + | |Trick Shot||-4||Net Hits Added To Intimidation Test dice pool |
|} | |} | ||
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!style="background:black;color:gold;"|ACTION | !style="background:black;color:gold;"|ACTION | ||
!style="background:black;color:gold;"|DICE POOL MODIFIER | !style="background:black;color:gold;"|DICE POOL MODIFIER | ||
| + | !style="background:black;color:gold;"|DV LIMIT | ||
| + | !style="background:black;color:gold;"|AVAILABLE AMMO TYPES | ||
!style="background:black;color:gold;"|EFFECTS | !style="background:black;color:gold;"|EFFECTS | ||
|- | |- | ||
| − | |Ammo | + | |Bellringer||-8||4||Gel||Stunned |
| + | |- | ||
| + | |Bulls-Eye Burst||-4||None||APDS||Modified AP = 3 * Base AP + Ammo AP | ||
| + | |- | ||
| + | |Bulls-Eye Double-Tap||-4||None||APDS||Modified AP = 2 * Base AP + Ammo AP | ||
| + | |- | ||
|} | |} | ||
Revision as of 20:03, 30 April 2017
CALLED SHOT ACTIONS
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