Difference between revisions of "SR5:Active Skills"
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==Exotic Melee Weapon (Specific)== | ==Exotic Melee Weapon (Specific)== | ||
==Exotic Ranged Weapon (Specific)== | ==Exotic Ranged Weapon (Specific)== | ||
+ | EXOTIC RANGED WEAPON (SPECIFIC) Sometimes a regular gun or blade won’t do the job and you need something fancier. Or weirder. This skill must be taken once for each unusual ranged weapon you want to use. Some examples include blowguns, gyrojet pistols, flamethrowers, and lasers. | ||
+ | |||
+ | '''Default:''' No | ||
+ | |||
+ | '''Skill Group:''' None | ||
+ | |||
+ | '''Specializations:''' None | ||
+ | |||
==Gunnery== | ==Gunnery== | ||
==Gymnastics== | ==Gymnastics== |
Revision as of 23:51, 6 October 2016
Contents
- 1 AGILITY
- 2 BODY
- 3 CHARISMA
- 4 INTUITION
- 5 LOGIC
- 5.1 Academic Knowledge
- 5.2 Aeronautics Mechanics
- 5.3 Arcane
- 5.4 Armorer
- 5.5 Automotive Mechanic
- 5.6 Biotechnology
- 5.7 Chemistry
- 5.8 Computer
- 5.9 Cybercombat
- 5.10 Cybertechnology
- 5.11 Demolitions
- 5.12 Electronic Warfare
- 5.13 First Aid
- 5.14 Forgery
- 5.15 Hacking
- 5.16 Hardware
- 5.17 Industrial Mechanics
- 5.18 Medicine
- 5.19 Nautical Mechanics
- 5.20 Professional Knowledge
- 5.21 Software
- 6 REACTION
- 7 STRENGTH
- 8 WILLPOWER
- 9 MAGIC
- 10 RESONANCE
AGILITY
Archery
Archery is used to fire string-loaded projectile weapons. An archer is familiar with many different styles of bow and the multitude of arrows that can be used to maximum effect.
Default: Yes
Skill Group: No
Specializations: Bow, Crossbow, Non-Standard Ammunition, Slingshot
Automatics
The Automatics skill covers a specific subset of firearms larger than handheld pistols but smaller than rifles. This category includes submachine guns and other fully automatic carbines.
Default: Yes
Skill Group: Firearms
Specializations: Assault Rifles, Cyber-Implant, Machine Pistols, Submachine Guns
Blades
Slice and dice! The Blades skill includes the use of all handheld slashing and stabbing weapons. You can use a range of edged weapons including daggers, swords, and axes.
Default: Yes
Skill Group: Close Combat
Specializations: Axes, Knives, Swords, Parrying
Clubs
Escape Artist
Exotic Melee Weapon (Specific)
Exotic Ranged Weapon (Specific)
EXOTIC RANGED WEAPON (SPECIFIC) Sometimes a regular gun or blade won’t do the job and you need something fancier. Or weirder. This skill must be taken once for each unusual ranged weapon you want to use. Some examples include blowguns, gyrojet pistols, flamethrowers, and lasers.
Default: No
Skill Group: None
Specializations: None