Difference between revisions of "SR5:Active Skills"

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(Major mistake regarding copyright. Catched it before it could get bad.)
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=Defaulting=
 
=Defaulting=
 
It is impossible to prepare for every scenario and only slightly harder to have every skill. When you perform an action without actually having the skill for the test, there’s still hope. You can default the skill, making the test using only the attribute to form the dice pool. You don’t have any tremendous talent when you default— quite the opposite in fact. Defaulting imposes a –1 dice pool modifier in addition to any other modifiers the situation demands. Unless the gamemaster feels that you’re at a complete loss when defaulting, you can use Edge to Push the Limit and better your chances.
 
 
Some skills are too technically demanding for you to default. In these cases, you don’t get to even try the test; you just fail. Pilot Ground Craft or Unarmed Combat, for example, are relatively simple skills that can be attempted without formal training, so you can default if you need to. Aeronautics Mechanic, on the other hand, is too complicated to try without some training (you could say it’s rocket science). Skills that cannot be defaulted mentioned in the skill description.
 
  
 
=AGILITY=
 
=AGILITY=
 
==Archery==
 
==Archery==
Archery is used to fire string-loaded projectile weapons. An archer is familiar with many different styles of bow and the multitude of arrows that can be used to maximum effect.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' No
 
 
'''Specializations:''' Bow, Crossbow, Non-Standard Ammunition, Slingshot
 
  
 
==Automatics==
 
==Automatics==
The Automatics skill covers a specific subset of firearms larger than handheld pistols but smaller than rifles. This category includes submachine guns and other fully automatic carbines.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' Firearms
 
 
'''Specializations:''' Assault Rifles, Cyber-Implant, Machine Pistols, Submachine Guns
 
  
 
==Blades==
 
==Blades==
Slice and dice! The Blades skill includes the use of all handheld slashing and stabbing weapons. You can use a range of edged weapons including daggers, swords, and axes.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' Close Combat
 
 
'''Specializations:''' Axes, Knives, Swords, Parrying
 
  
 
==Clubs==
 
==Clubs==
 
==Escape Artist==
 
==Escape Artist==
 
Escape Artist measures the character’s ability to escape from bindings by using body contortion and manual dexterity.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' None
 
 
'''Specializations:''' By restraint (Cuffs, Ropes, Zip Ties, etc.), Contortionism
 
  
 
==Exotic Melee Weapon (Specific)==
 
==Exotic Melee Weapon (Specific)==
 
==Exotic Ranged Weapon (Specific)==
 
==Exotic Ranged Weapon (Specific)==
Sometimes a regular gun or blade won’t do the job and you need something fancier. Or weirder. This skill must be taken once for each unusual ranged weapon you want to use. Some examples include blowguns, gyrojet pistols, flamethrowers, and lasers.
 
 
'''Default:''' No
 
 
'''Skill Group:''' None
 
 
'''Specializations:''' None
 
  
 
==Gunnery==
 
==Gunnery==
 
==Gymnastics==
 
==Gymnastics==
 
Gymnastics measures your balance, general athleticism, and all-around ability to use your body. 
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' Athletics
 
 
'''Specializations:''' Balance, Climbing, Dance, Leaping, Parkour, Rolling
 
  
 
==Heavy Weapons==
 
==Heavy Weapons==
The term heavy weapon is designated for all projectile weaponry larger than an assault rifle, such as grenade launchers, machine guns, and assault cannons. This skill is exclusive to handheld and non-vehicle-mounted weaponry—if you’ve got a gun mounted on or in a vehicle, use Gunnery.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' None
 
 
'''Specializations:''' Assault Cannons, Grenade Launchers, Guided Missiles, Machine Guns, Rocket Launchers
 
  
 
==Locksmith==
 
==Locksmith==
  
 
==Longarms==
 
==Longarms==
The Longarms skill is for firing extended-barrel weapons such as sporting rifles and sniper rifles. This grouping also includes weapons like shotguns that are designed to be braced against the shoulder.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' Firearms
 
 
'''Specializations:''' Extended-Range Shots, Long-Range Shots, Shotguns, Sniper Rifles
 
  
 
==Palming==
 
==Palming==
 
Palming is sleight-of-hand skill that gives a character the ability to snag, hide, and pass off small objects.
 
 
'''Default:''' No
 
 
'''Skill Group:''' Stealth
 
 
'''Specializations:''' Legerdemain, Pickpocket, Pilfering
 
  
 
==Pistols==
 
==Pistols==
 
==Sneaking==
 
==Sneaking==
 
Need to get where you’re not supposed to be? This skill allows you to remain inconspicuous in various situations. 
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' Stealth
 
 
'''Specializations:''' Location type (Jungle, Urban, Desert, etc.)
 
  
 
==Throwing Weapon==
 
==Throwing Weapon==
 
==Unarmed Combat==
 
==Unarmed Combat==
Unarmed Combat covers the various self-defense and attack moves that employ the body as a primary weapon. This includes a wide array of martial arts along with the use of cybernetic implant weaponry and the fighting styles that sprung up around those implants.
 
 
'''Default: Yes'''
 
 
'''Skill Group:''' Close Combat
 
 
'''Specializations:''' Blocking, Cyber Implants, Subduing Combat, or by specific Martial Art
 
  
 
=BODY=
 
=BODY=
 
==Diving==
 
==Diving==
 
Diving brings together a wide array of actions performed underwater. This skill can be applied when diving, swimming underwater, using complex diving equipment, and holding your breath.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' None
 
 
'''Specializations:''' By breathing apparatus (Liquid Breathing Apparatus, Mixed Gas, Oxygen Extraction, SCUBA), by condition (Arctic, Cave, Commercial, Military, etc.), Controlled Hyperventilation
 
  
 
==Free-Fall==
 
==Free-Fall==
 
This skill covers any jump from height, including leaps from a third-floor window to jumps from a plane at high altitude. If it involves any kind of attempt to slow or control your fall, this covers it, so it includes skydiving with a parachute, flying a wingsuit, or descending on a line, bungee cord, or zipline.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' None
 
 
'''Specializations:''' BASE Jumping, Break-Fall, Bungee, HALO, Low Altitude, Parachute, Static Line, Wingsuit, Zipline
 
  
 
=CHARISMA=
 
=CHARISMA=
 
==Animal Handling==
 
==Animal Handling==
 
==Con==
 
==Con==
 
Con governs the ability to manipulate or fool an NPC during a social encounter. This skill covers a range of confidence games as well as the principles behind those cons.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' Acting
 
 
'''Specializations:''' Fast Talking, Seduction
 
  
 
==Etiquette==
 
==Etiquette==
 
Etiquette represents the level of understanding and awareness of proper social rituals. The skill works as a sort of social version of Sneak, allowing you to move unimpeded through various social situations. Etiquette also serves as a social safety net in case a player botches a social situation in a way a skilled character would not.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' Influence
 
 
'''Specializations:''' By culture or subculture (Corporate, High Society, Media, Mercenary, Street, Yakuza, etc.)
 
  
 
==Impersonation==
 
==Impersonation==
 
Impersonation is the ability to assume the identity of another person, including voice and physical mannerisms. The skill is limited by the physical abilities of the character. A dwarf might be able to impersonate a troll over a commlink, but the illusion shatters when he is face to face with his target.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' Acting
 
 
'''Specializations:''' By metahuman type (Dwarf, Elf, Human, Ork, Troll)
 
  
 
==Instruction==
 
==Instruction==
 
Instruction governs the ability to teach people. The skill level helps determine how comfortable the instructor is delivering new material as well as how complex of a skill may be taught.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' None
 
 
'''Specializations:''' By Active or Knowledge skill category (Combat, Language, Magical, Academic Knowledge, Street Knowledge, etc.)
 
 
 
==Intimidation==
 
==Intimidation==
 
Intimidation is about creating the impression that you are more menacing than another person in order to get them to do what you want. The skill may be applied multiple ways, from negotiation to interrogation. Intimidation is an Opposed Intimidation + Charisma [Social] Test against the target’s Charisma + Willpower, modified by the appropriate entries on the Social Modifiers Table.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' None
 
 
'''Specializations:''' Interrogation, Mental, Physical, Torture
 
  
 
==Leadership==
 
==Leadership==
 
Leadership is the ability to direct and motivate others. It’s like Con, except rather than using deception you’re using a position of authority. This skill is especially helpful in situations where the will of a teammate is shaken or someone is being asked to do something uncomfortable. The Leadership skill is not meant to replace or make up for poor teamwork. When using Leadership make an opposed test Charisma + Leadership.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' Influence
 
 
'''Specializations:''' Command, Direct, Inspire, Rally
 
  
 
==Negotiation==
 
==Negotiation==
 
Negotiation governs a character’s ability to apply their charisma, tactics, and knowledge of situational psychology in order to create a better position when making deals.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' Influence
 
 
'''Specializations:''' Bargaining, Contracts, Diplomacy
 
  
 
==Performance==
 
==Performance==
 
This skill governs the ability to execute a performing art. Performance is to the arts what Artisan is to craft. The performer uses her skill to entertain or even captivate an audience.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' Acting
 
 
'''Specializations:''' By performance art (Presentation, Acting, Comedy, specific Musical Instrument, etc.)
 
  
 
=INTUITION=
 
=INTUITION=
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==Assensing==
 
==Assensing==
 
==Disguise==
 
==Disguise==
Disguise covers non-magical forms of masking your identity, including makeup and enhancement. 
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' Stealth
 
 
'''Specializations:''' Camouflage, Cosmetic, Theatrical, Trideo & Video
 
  
 
==Interests Knowledge==
 
==Interests Knowledge==
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==Navigation==
 
==Navigation==
 
==Perception==
 
==Perception==
 
Perception refers to the ability to spot anomalies in everyday situations, making it one of the key skills a shadowrunner needs.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' None
 
 
'''Specializations:''' Hearing, Scent, Searching, Taste, Touch, Visual
 
  
 
==Street Knowledge==
 
==Street Knowledge==
 
==Tracking==
 
==Tracking==
 
This skill confers the ability to detect the passage of metahumans and other game through terrain and use those clues to follow that individual. This skill also allows you to identify unmarked trails and common game paths is various environments.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' Outdoors
 
 
'''Specializations:''' Desert, Forest, Jungle, Mountain, Polar, Urban, another terrain type
 
  
 
=LOGIC=
 
=LOGIC=
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==Aeronautics Mechanics==
 
==Aeronautics Mechanics==
 
==Arcane==
 
==Arcane==
 
Arcana governs the creation of magical formulae used to create spells, foci, and all other manner of magical manipulations. Arcana is required to understand formulae that may be purchased over the counter or discovered by other means.
 
 
'''Default:''' No
 
 
'''Skill Group:''' None
 
 
'''Specializations:''' Spell Design, Focus Design, Spirit Formula
 
 
 
==Armorer==
 
==Armorer==
 
==Automotive Mechanic==
 
==Automotive Mechanic==
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=STRENGTH=
 
=STRENGTH=
 
==Running==
 
==Running==
 
Running, as you may guess, is about how much ground you can cover quickly.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' Athletics
 
 
'''Specializations:''' Distance, Sprinting, by terrain (Desert, Urban, Wilderness, etc.)
 
 
 
==Swimming==
 
==Swimming==
 
This skill determines the character’s ability to swim in various bodies of water. The skill level affects the distance and speed at which a character can swim.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' Athletics
 
 
'''Specializations:''' Dash, Long Distance
 
  
 
=WILLPOWER=
 
=WILLPOWER=
 
==Astral Combat==
 
==Astral Combat==
 
==Survival==
 
==Survival==
 
In the desert with nothing more than a tin cup, a poncho, and an iron rod? You’ll need this skill to help you get out alive. Survival is the ability to stay alive in extreme environmental conditions for extended periods of time. The skill governs a character’s ability to perform vital outdoor tasks such as start a fire, build a shelter, scrounge for food, etc. in hostile environments.
 
 
'''Default:''' Yes
 
 
'''Skill Group:''' Outdoors
 
 
'''Specializations:''' Desert, Forest, Jungle, Mountain, Polar, Urban, or other terrain
 
  
 
=MAGIC=
 
=MAGIC=
 
==Alchemy==
 
==Alchemy==
 
Alchemy is used to create substances that store spells. Alchemy is most commonly used to brew potions, distill magical reagents, and even create orichalcum.
 
 
'''Default:''' No
 
 
'''Skill Group:''' Enchanting
 
 
'''Specializations:''' By trigger (Command, Contact, Time), by spell type (Combat Spells, Detection Spells, etc.)
 
 
 
==Banishing==
 
==Banishing==
 
==Binding==
 
==Binding==

Revision as of 00:32, 7 October 2016

Defaulting

AGILITY

Archery

Automatics

Blades

Clubs

Escape Artist

Exotic Melee Weapon (Specific)

Exotic Ranged Weapon (Specific)

Gunnery

Gymnastics

Heavy Weapons

Locksmith

Longarms

Palming

Pistols

Sneaking

Throwing Weapon

Unarmed Combat

BODY

Diving

Free-Fall

CHARISMA

Animal Handling

Con

Etiquette

Impersonation

Instruction

Intimidation

Leadership

Negotiation

Performance

INTUITION

Artisan

Assensing

Disguise

Interests Knowledge

Language

Navigation

Perception

Street Knowledge

Tracking

LOGIC

Academic Knowledge

Aeronautics Mechanics

Arcane

Armorer

Automotive Mechanic

Biotechnology

Chemistry

Computer

Cybercombat

Cybertechnology

Demolitions

Electronic Warfare

First Aid

Forgery

Hacking

Hardware

Industrial Mechanics

Medicine

Nautical Mechanics

Professional Knowledge

Software

REACTION

Pilot Aerospace

Pilot Aircraft

Pilot Exotic Vehicle (Specific)

Pilot Ground Craft

Pilot Walker

Pilot Watercraft

STRENGTH

Running

Swimming

WILLPOWER

Astral Combat

Survival

MAGIC

Alchemy

Banishing

Binding

Counterspelling

Disenchanting

Enchanting

Ritual Spellcasting

Spellcasting

Summoning

RESONANCE

Compiling

Decompiling

Registering