Difference between revisions of "SR5:Driving Rules"
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{{SR5:Rules Navigation}} | {{SR5:Rules Navigation}} | ||
+ | {{SR5:Driving Rules Navigation}} | ||
<center> | <center> | ||
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|} | |} | ||
− | + | |- | |
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{|class="sortable wikitable" border="1" style="text-align:center;background:gray;color:white;" | {|class="sortable wikitable" border="1" style="text-align:center;background:gray;color:white;" | ||
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|- | |- | ||
!style="background:black;color:gold;"|ACTION | !style="background:black;color:gold;"|ACTION | ||
+ | !style="background:black;color:gold;"|FUNCTION | ||
+ | !style="background:black;color:gold;"|LIMIT | ||
+ | !style="background:black;color:gold;"|INIT COST | ||
+ | !style="background:black;color:gold;"|MARKS | ||
|- | |- | ||
− | |Full Matrix Defense | + | |Full Matrix Defense||[[SR5:Matrix:How_To#Matrix_Combat|Matrix Combat]]||[[SR5:Matrix:Skills/Attributes#Firewall|Firewall]]||-10||Owner |
+ | |} | ||
|} | |} | ||
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!style="background:black;color:gold;"|ACTION | !style="background:black;color:gold;"|ACTION | ||
|- | |- | ||
− | | | + | |Change Linked Device Mode |
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− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
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|- | |- | ||
!style="background:black;color:gold;"|ACTION | !style="background:black;color:gold;"|ACTION | ||
+ | |- | ||
+ | |Use Sensors | ||
+ | |- | ||
+ | |Use Simple Device | ||
|- | |- | ||
|Jumping Into A Vehicle (In Virtual Reality) | |Jumping Into A Vehicle (In Virtual Reality) | ||
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!style="background:black;color:gold;"|ACTION | !style="background:black;color:gold;"|ACTION | ||
+ | |- | ||
+ | |Control Vehicle | ||
+ | |- | ||
+ | |Fire A Vehicle Weapon | ||
+ | |- | ||
+ | |Make Vehicle Test | ||
+ | |- | ||
+ | |Ramming | ||
|- | |- | ||
|Jumping Into A Vehicle (In Augmented Reality) | |Jumping Into A Vehicle (In Augmented Reality) | ||
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|Noise Reduction (Using A Rigger Command Console) | |Noise Reduction (Using A Rigger Command Console) | ||
|} | |} | ||
+ | |||
+ | </center> |
Latest revision as of 02:09, 26 June 2018
5th Edition Rules |
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Basics // Combat // Magic // Matrix // Driving // Character Creation |
Skills/Attributes | Actions | RCC | Programs | How To |
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