Difference between revisions of "SR5:Magic Rules"
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{|class="wikitable" border="1" style="text-align:center;background:#444444;color:white;" | {|class="wikitable" border="1" style="text-align:center;background:#444444;color:white;" | ||
|+style="color:black;"|OBJECT RESISTANCE TABLE | |+style="color:black;"|OBJECT RESISTANCE TABLE | ||
− | !style="background:black;color:gold;"| | + | !style="background:black;color:gold;"|Material |
− | !style="background:black;color:gold;"| | + | !style="background:black;color:gold;"|Threshold |
|- | |- | ||
|Natural Objects||3 | |Natural Objects||3 |
Latest revision as of 21:10, 14 May 2016
5th Edition Rules |
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Basics // Combat // Magic // Matrix // Driving // Character Creation |
Spellcasting | Preparations | Adepts | Spirits | Traditions | Initiation | Dark Magic |
Spell List | Ritual List | Spirit List | Adept Powers List | Mentor Spirits List | Metamagics List | Traditions List |
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MAGIC ACTIONS
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Other Tables
Material | Threshold |
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Natural Objects | 3 |
Trees, soil, unprocessed water, hand-carved wood, metal cold-worked by hand) | |
Manufactured Low-Tech Objects and Materials | 6 |
Brick, leather, simple plastics | |
Manufactured High-Tech Objects and Materials | 9 |
Advanced plastics, alloys, electronic equipment, sensors | |
Highly Processed Objects | 15+ |
Computers, complex toxic wastes, drones, vehicles |