Difference between revisions of "SR5:Spells:Health"

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(Created page with "Health spells can heal physical injury, cure diseases (or inflict symptoms), detoxify poisons or drugs (or mimic their effects), and modify attributes. No techniques currently...")
 
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;Essence:Low-Essence characters are more difficult to affect with some health spells. It’s hard to put the body back into its natural state when that state has been unnaturally altered. In game terms, this means you take a dice pool modifier equal to the target’s actual Essence minus his maximum Essence (which will turn out to be 0 or a negative number), rounded up.
 
;Essence:Low-Essence characters are more difficult to affect with some health spells. It’s hard to put the body back into its natural state when that state has been unnaturally altered. In game terms, this means you take a dice pool modifier equal to the target’s actual Essence minus his maximum Essence (which will turn out to be 0 or a negative number), rounded up.
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==Antidote==
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==Cure Disease==
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==Decrease Attribute==
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==Detox==
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==Heal==
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==Increase Attribute==
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==Increase Reflexes==
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==Oxygenate==
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==Prophylaxis==
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==Resist Pain==
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==Stabilize==
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==Ambidexterity==
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==Alleviate Addiction==
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==Alleviate Allergy==
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==Awaken==
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==Crank==
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==Decrease Reflexes==
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==Enabler==
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==Fast==
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==Forced Defense==
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==Increase/Decrease Inherent Limits==

Revision as of 15:46, 10 March 2016

Health spells can heal physical injury, cure diseases (or inflict symptoms), detoxify poisons or drugs (or mimic their effects), and modify attributes. No techniques currently known to magic can erase Stun damage or cure psychological conditions. All health spells require the magician to physically touch the subject of the spell—this “laying on of hands” is traditional in magical healing lore the world over.

Most health spells are cast with a simple Spellcasting + Magic [Force] Test. Exceptions are listed in the spell descriptions.

Essence
Low-Essence characters are more difficult to affect with some health spells. It’s hard to put the body back into its natural state when that state has been unnaturally altered. In game terms, this means you take a dice pool modifier equal to the target’s actual Essence minus his maximum Essence (which will turn out to be 0 or a negative number), rounded up.


Antidote

Cure Disease

Decrease Attribute

Detox

Heal

Increase Attribute

Increase Reflexes

Oxygenate

Prophylaxis

Resist Pain

Stabilize

Ambidexterity

Alleviate Addiction

Alleviate Allergy

Awaken

Crank

Decrease Reflexes

Enabler

Fast

Forced Defense

Increase/Decrease Inherent Limits