Difference between revisions of "SR5:Traditions List"

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{{SR5:Magic Rules Navigation}}
 
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==Insect Spirit Tradition==
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The following rules can be used as the tradition followed by the insect shaman. Although this rules framework is provided for consistency, in game terms the methodology followed by insect shamans is wholly alien to any other magic practitioners in the Sixth World. Insect shamans always adopt a mentor spirit of one of the insect orders listed below, though the mentor spirit provides no specific bonuses or penalties. Insect shaman spellcasting and summoning appear to be a series of bizarre gestures and incomprehensible clicking and clacking. Insect shamans often manifest a (rather frightening) shamanic mask.
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{|class="sortable wikitable" style="text-align:center;"
 
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!NAME!!COMBAT!!DETECTION!!HEALTH!!ILLUSION!!MANIPULATION!!DRAIN!!SOURCE
Insect shamans have a lodge that is often the “breeding ground” where they perform the bulk of their summoning, in the hive or nest of the insect spirits. They may even use fetishes, foci, or reagants, which take the form of bones or scraps of insect organic material or detritus.
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{{SR5:Magic Traditions Row|Name=The Hermetic Mage|Combat=Fire|Detection=Air|Health=Man|Illusion=Water|Manipulation=Earth|Drain=Logic + Willpower}}
 
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{{SR5:Magic Traditions Row|Name=The Shaman|Combat=Beasts|Detection=Water|Health=Earth|Illusion=Air|Manipulation=Man|Drain=Charisma + Willpower}}
Combat: Soldier
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{{SR5:Magic Traditions Row|Name=Aztec|Combat=Guardian|Detection=Fire|Health=Plant|Illusion=Water|Manipulation=Beasts|Drain=Charisma + Willpower|Source=SR5:SG}}
Detection: Scout
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{{SR5:Magic Traditions Row|Name=Black Magic|Combat=Fire|Detection=Water|Health=Earth|Illusion=Air|Manipulation=Man|Drain=Charisma + Willpower|Source=SR5:SG}}
Health: Caretaker
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{{SR5:Magic Traditions Row|Name=Buddhism|Combat=Air|Detection=Guidance|Health=Earth|Illusion=Fire|Manipulation=Water|Drain=Intuition + Willpower|Source=SR5:SG}}
Illusion: Nymph
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{{SR5:Magic Traditions Row|Name=Chaos Magic|Combat=Fire|Detection=Air|Health=Earth|Illusion=Man|Manipulation=Water|Drain=Intuition + Willpower|Source=SR5:SG}}
Manipulation: Worker
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{{SR5:Magic Traditions Row|Name=Christian Theurgy|Combat=Fire|Detection=Water|Health=Air|Illusion=Earth|Manipulation=Guidance|Drain=Charisma + Willpower|Source=SR5:SG}}
Drain: Willpower + Intuition
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{{SR5:Magic Traditions Row|Name=Druid|Combat=Beast|Detection=Water|Health=Plant|Illusion=Air|Manipulation=Earth|Drain=Intuition + Willpower|Source=SR5:SG}}
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{{SR5:Magic Traditions Row|Name=Hinduism|Combat=Beast|Detection=Water|Health=Plant|Illusion=Air|Manipulation=Earth|Drain=Logic + Willpower|Source=SR5:SG}}
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{{SR5:Magic Traditions Row|Name=Islam|Combat=Guardian|Detection=Earth|Health=Plant|Illusion=Air|Manipulation=Fire|Drain=Logic + Willpower|Source=SR5:SG}}
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{{SR5:Magic Traditions Row|Name=Path Of The Wheel|Combat=Earth|Detection=Guidance|Health=Air|Illusion=Water|Manipulation=Fire|Drain=Charisma + Willpower|Source=SR5:SG}}
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{{SR5:Magic Traditions Row|Name=Qabbalism|Combat=Air|Detection=Earth|Health=Fire|Illusion=Water|Manipulation=Task|Drain=Logic + Willpower|Source=SR5:SG}}
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{{SR5:Magic Traditions Row|Name=Shinto|Combat=Air|Detection=Water|Health=Plant|Illusion=Beasts|Manipulation=Man|Drain=Charisma + Willpower|Source=SR5:SG}}
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{{SR5:Magic Traditions Row|Name=Sioux|Combat=Beast|Detection=Plant|Health=Fire|Illusion=Air|Manipulation=Guardian|Drain=Intuition + Willpower|Source=SR5:SG}}
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{{SR5:Magic Traditions Row|Name=Vodou|Combat=Guardian|Detection=Water|Health=Man|Illusion=Guidance|Manipulation=Task|Drain=Charisma + Willpower|Source=SR5:SG}}
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{{SR5:Magic Traditions Row|Name=Wicca|Combat=Fire|Detection=Water|Health=Plant|Illusion=Air|Manipulation=Earth|Drain=Intuition(Goddess Wicca)/Logic(Gardnerian Wicca) + Willpower|Source=SR5:SG}}
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{{SR5:Magic Traditions Row|Name=Wuxing|Combat=Fire|Detection=Earth|Health=Plant|Illusion=Water|Manipulation=Guidance|Drain=Logic + Willpower|Source=SR5:SG}}
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{{SR5:Magic Traditions Row|Name=Zoroastrianism|Combat=Man|Detection=Water|Health=Fire|Illusion=Air|Manipulation=Plant|Drain=Logic + Willpower|Source=SR5:SG}}
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{{SR5:Magic Traditions Row|Name=Insect Spirit|Combat=Soldier|Detection=Scout|Health=Caretaker|Illusion=Nymph|Manipulation=Worker|Drain=Intuition + Willpower|Source=SR5:SG}}
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|}
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Revision as of 21:24, 10 April 2016

5th Edition Rules
Basics // Combat // Magic // Matrix // Driving // Character Creation
Spellcasting Preparations Adepts Spirits Traditions Initiation Dark Magic
NAME COMBAT DETECTION HEALTH ILLUSION MANIPULATION DRAIN SOURCE
The Hermetic Mage Fire Air Man Water Earth Logic + Willpower Core
The Shaman Beasts Water Earth Air Man Charisma + Willpower Core
Aztec Guardian Fire Plant Water Beasts Charisma + Willpower SR5:SG
Black Magic Fire Water Earth Air Man Charisma + Willpower SR5:SG
Buddhism Air Guidance Earth Fire Water Intuition + Willpower SR5:SG
Chaos Magic Fire Air Earth Man Water Intuition + Willpower SR5:SG
Christian Theurgy Fire Water Air Earth Guidance Charisma + Willpower SR5:SG
Druid Beast Water Plant Air Earth Intuition + Willpower SR5:SG
Hinduism Beast Water Plant Air Earth Logic + Willpower SR5:SG
Islam Guardian Earth Plant Air Fire Logic + Willpower SR5:SG
Path Of The Wheel Earth Guidance Air Water Fire Charisma + Willpower SR5:SG
Qabbalism Air Earth Fire Water Task Logic + Willpower SR5:SG
Shinto Air Water Plant Beasts Man Charisma + Willpower SR5:SG
Sioux Beast Plant Fire Air Guardian Intuition + Willpower SR5:SG
Vodou Guardian Water Man Guidance Task Charisma + Willpower SR5:SG
Wicca Fire Water Plant Air Earth Intuition(Goddess Wicca)/Logic(Gardnerian Wicca) + Willpower SR5:SG
Wuxing Fire Earth Plant Water Guidance Logic + Willpower SR5:SG
Zoroastrianism Man Water Fire Air Plant Logic + Willpower SR5:SG
Insect Spirit Soldier Scout Caretaker Nymph Worker Intuition + Willpower SR5:SG