Difference between revisions of "SR5:Matrix:Actions"
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|On another grid | |On another grid | ||
|colspan="2"|–2 | |colspan="2"|–2 | ||
+ | |} | ||
+ | {|class="wikitable" | ||
+ | |+MATRIX SPOTTING TABLE | ||
+ | !TARGET IS !!NOT RUNNING SILENT!!RUNNING SILENT | ||
+ | |- | ||
+ | |Within 100 meters||Automatic | ||
+ | |rowspan="3"|Opposed Computer + Intuition [Data Processing] v. Logic + Sleaze Test | ||
+ | |- | ||
+ | |Outside 100 meters||Simple Computer + Intuition [Data Processing] | ||
+ | |- | ||
+ | |A Host||Automatic | ||
|} | |} |
Revision as of 19:36, 3 April 2016
5th Edition Rules |
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Basics // Combat // Magic // Matrix // Driving // Character Creation |
Basics | Skills/Attributes | Actions | Jargon | Cyberdecks | Programs | How To | Complex Forms | Echoes | Sprites | Sprite Powers | IC |
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When you take a Matrix Perception action, each hit can reveal one piece of information you ask of your gamemaster. Here’s a list of some of the things Matrix Perception can tell you. It’s not an exhaustive list, but it should give you a pretty good idea about how to use Matrix Perception:
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INFORMATION IS | THRESHOLD | TIME |
---|---|---|
General Knowledge or Public | 1 | 1 minute |
Limited Interest or Not Publicized | 3 | 30 minutes |
Hidden or Actively Hunted and Erased | 6 | 12 hours |
Protected or Secret | N/A | N/A |
INFORMATION IS | DICE POOL MODIFIER | |
Intricate or Specialized | –1 | |
Obscure | –2 | |
On another grid | –2 |
TARGET IS | NOT RUNNING SILENT | RUNNING SILENT |
---|---|---|
Within 100 meters | Automatic | Opposed Computer + Intuition [Data Processing] v. Logic + Sleaze Test |
Outside 100 meters | Simple Computer + Intuition [Data Processing] | |
A Host | Automatic |